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How Do You Curb Table Talk?
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<blockquote data-quote="Pbartender" data-source="post: 1031156" data-attributes="member: 7533"><p>Our group is fairly relaxed about chatting at the table. We spend a half an hour before hand to chat each up and get most of it out of our systems. Once the game begins, the DM simply waits quietly and patiently until the offenders start paying attention. When everything goes quiet except for that extraneous conversation and everyone else at the table is staring at you, it's pretty noticable.</p><p></p><p>Though here's the best suggestion I've heard to date... Every player at the table gets one "Call" per gaming session. If someone else says something out-of-character that is inappropriate to the situation, you may "Call" them on it. Their character then says it out loud in-game, and must reap the consequences. Players who "call" someone else in a particularly spectacular fashion may gain XP bonuses.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 1031156, member: 7533"] Our group is fairly relaxed about chatting at the table. We spend a half an hour before hand to chat each up and get most of it out of our systems. Once the game begins, the DM simply waits quietly and patiently until the offenders start paying attention. When everything goes quiet except for that extraneous conversation and everyone else at the table is staring at you, it's pretty noticable. Though here's the best suggestion I've heard to date... Every player at the table gets one "Call" per gaming session. If someone else says something out-of-character that is inappropriate to the situation, you may "Call" them on it. Their character then says it out loud in-game, and must reap the consequences. Players who "call" someone else in a particularly spectacular fashion may gain XP bonuses. [/QUOTE]
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