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<blockquote data-quote="PowerWordDumb" data-source="post: 1031529" data-attributes="member: 8614"><p>Here's an idea: See a proctologist about getting that huge chunk of lumber removed from your posterior. D&D is about fun, not slavish devotion to chunking through adventures as fast as possible. If your playstyle encourages ghoulishly silent and orderly gameplay with no interruptions - enjoy! Other folks actually enjoy each other's company as much as the game itself.</p><p></p><p></p><p></p><p>For those of us who a) are grownups, b) have plenty of real-world responsibilities and commitments, and c) maybe don't all live in the same city but an average of 200km apart, that's such a realistic suggestion I can't thank you enough! Wow, you've solved our entire problem of getting people who live in four different cities with busy schedules a better way to get together. You should sell this stuff, cause it's pure gold, man! Geez, it takes us three weeks on average to schedule a mutually-workable game session, and all this time we should have just been arranging to get together more often! Yeah!</p><p></p><p></p><p></p><p>Damn, do you do project managament and gantt charts in your spare time for amusement, or do you just balance your checkbook for the 17th time that day? Maybe when you get done doing your cost-benefit analysis of buying the 1-ply vs. the 2-ply toilet paper you'll see that the <strong>getting together</strong> is the primary value of a D&D session for some people, not the gameplay itself which is really just a fun excuse.</p><p></p><p></p><p></p><p>If it were actually trouble, then yes - there should be a conversation. As long as it's part of what everyone agrees to and enjoys, then any iron fists which get brandished will get stowed up the brandisher's posterior.</p><p></p><p>Look, run and play your game however you like, but don't make any silly declarations about how we should play ours. This "you're there to play, don't make any excuses" bull-hooey sounds like the strident declarations of a twelve year-old.</p></blockquote><p></p>
[QUOTE="PowerWordDumb, post: 1031529, member: 8614"] Here's an idea: See a proctologist about getting that huge chunk of lumber removed from your posterior. D&D is about fun, not slavish devotion to chunking through adventures as fast as possible. If your playstyle encourages ghoulishly silent and orderly gameplay with no interruptions - enjoy! Other folks actually enjoy each other's company as much as the game itself. For those of us who a) are grownups, b) have plenty of real-world responsibilities and commitments, and c) maybe don't all live in the same city but an average of 200km apart, that's such a realistic suggestion I can't thank you enough! Wow, you've solved our entire problem of getting people who live in four different cities with busy schedules a better way to get together. You should sell this stuff, cause it's pure gold, man! Geez, it takes us three weeks on average to schedule a mutually-workable game session, and all this time we should have just been arranging to get together more often! Yeah! Damn, do you do project managament and gantt charts in your spare time for amusement, or do you just balance your checkbook for the 17th time that day? Maybe when you get done doing your cost-benefit analysis of buying the 1-ply vs. the 2-ply toilet paper you'll see that the [B]getting together[/B] is the primary value of a D&D session for some people, not the gameplay itself which is really just a fun excuse. If it were actually trouble, then yes - there should be a conversation. As long as it's part of what everyone agrees to and enjoys, then any iron fists which get brandished will get stowed up the brandisher's posterior. Look, run and play your game however you like, but don't make any silly declarations about how we should play ours. This "you're there to play, don't make any excuses" bull-hooey sounds like the strident declarations of a twelve year-old. [/QUOTE]
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