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How do you deal with a large group of Players and PCs?
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<blockquote data-quote="Herremann the Wise" data-source="post: 2978938" data-attributes="member: 11300"><p>Hello Everyone,</p><p></p><p>I started off my campaign with five players, which to my thinking was the optimal size (at least for my DMing skills). Since then and 11 ten hour sessions later, the group has gone from 5 to 6 and is now looking at going up to 7. One of the players was going to miss the last game and so I invited another guy who had asked me about joining in to fill in for the absent players character. Then at the last minute the guy who was expecting to be absent said he could make it after all. Not wanting to disappoint the seventh player I got him to make a charcter the night before and let him play the session anyway.</p><p></p><p>Now while this last session with 7 players went OK, I'm concerned that it will change the context of the game. With less time for individual roleplaying, I'm worried that the experience for all will head downhill.</p><p></p><p>So, my question is, should I boot the seventh player (who is very understanding of the situation but is a truly excellent role/player), should I run another session and see how it goes with seven players or should I just invite him in and try and adjust my DMing style? In terms of the other players, all are happy to have him on board but I sense that there are group-size concerns in regards to one or two of the other players. </p><p></p><p>In addition, is there any advice you can give me in dealing with a bigger group? Keeping everyone on their toes is becoming a little more difficult and any advice would be warmly appreciated.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 2978938, member: 11300"] Hello Everyone, I started off my campaign with five players, which to my thinking was the optimal size (at least for my DMing skills). Since then and 11 ten hour sessions later, the group has gone from 5 to 6 and is now looking at going up to 7. One of the players was going to miss the last game and so I invited another guy who had asked me about joining in to fill in for the absent players character. Then at the last minute the guy who was expecting to be absent said he could make it after all. Not wanting to disappoint the seventh player I got him to make a charcter the night before and let him play the session anyway. Now while this last session with 7 players went OK, I'm concerned that it will change the context of the game. With less time for individual roleplaying, I'm worried that the experience for all will head downhill. So, my question is, should I boot the seventh player (who is very understanding of the situation but is a truly excellent role/player), should I run another session and see how it goes with seven players or should I just invite him in and try and adjust my DMing style? In terms of the other players, all are happy to have him on board but I sense that there are group-size concerns in regards to one or two of the other players. In addition, is there any advice you can give me in dealing with a bigger group? Keeping everyone on their toes is becoming a little more difficult and any advice would be warmly appreciated. Best Regards Herremann the Wise [/QUOTE]
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How do you deal with a large group of Players and PCs?
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