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General Tabletop Discussion
*TTRPGs General
How do you deal with a large group of Players and PCs?
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<blockquote data-quote="broghammerj" data-source="post: 2980258" data-attributes="member: 1869"><p>Check out DMs Familar:</p><p></p><p><a href="http://www.paladinpgm.com/dmf/FAQ.htm" target="_blank">http://www.paladinpgm.com/dmf/FAQ.htm</a></p><p></p><p>I have no ties to it what so ever. My endorsement is purely a testimonial. It will do as little or as much as you want it to. It tracks initiative and will roll attacks for monsters which really speeds up the combat round.</p><p></p><p>I also like it because the DM can load the characters in and make group saves, call for spot checks, move silently, etc. and the PCs don't know the outcome. This depends on DMing style, but I don't like the rogue to know he couldn't open the lock because he rolled a 3. I just would rather say you couldn't pick it. I also don't like the whole group to be suspicious when I call for spot checks....They never know.</p></blockquote><p></p>
[QUOTE="broghammerj, post: 2980258, member: 1869"] Check out DMs Familar: [url]http://www.paladinpgm.com/dmf/FAQ.htm[/url] I have no ties to it what so ever. My endorsement is purely a testimonial. It will do as little or as much as you want it to. It tracks initiative and will roll attacks for monsters which really speeds up the combat round. I also like it because the DM can load the characters in and make group saves, call for spot checks, move silently, etc. and the PCs don't know the outcome. This depends on DMing style, but I don't like the rogue to know he couldn't open the lock because he rolled a 3. I just would rather say you couldn't pick it. I also don't like the whole group to be suspicious when I call for spot checks....They never know. [/QUOTE]
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Community
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How do you deal with a large group of Players and PCs?
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