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How do you deal with a large group of Players and PCs?
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<blockquote data-quote="Endur" data-source="post: 2980583" data-attributes="member: 3346"><p>I find combat-heavy games relatively easy for 7 players. I find role-playing intensive games very difficult for 7 players. </p><p></p><p>The more people around the table, the more difficult it is to handle role-playing -- not enough time for everyone, you have multiple people with the same desire (two fighters, two clerics, etc.). Someone is always bored while the GM is focusing roleplaying on a single PC.</p><p></p><p>Combat is straight-forward since everyone acts in initiative. However, complexity can go up with more PCs. Especially if there are increasing numbers of bad guys.</p><p></p><p>In large combats with PCs, allied NPCs, and enemies, it can seem overwhelming.</p><p></p><p>Suggestions to simplify the burden:</p><p>1) Ask one of the 7 players to be an "Assistant GM" for the game (i.e. 2 GMs and 6 PCs). The assistant GM can roleplay NPCs, run bad guys in combat, etc. This is especially easy with published modules or RPGA games, since the printed module can be read by both GMs. </p><p></p><p>2) Have PCs run allied NPCs since GM will have hands full with multiple enemies.</p><p></p><p>3) Only one big combat in a session. One or more speed bump combats, traps, puzzles, etc.</p></blockquote><p></p>
[QUOTE="Endur, post: 2980583, member: 3346"] I find combat-heavy games relatively easy for 7 players. I find role-playing intensive games very difficult for 7 players. The more people around the table, the more difficult it is to handle role-playing -- not enough time for everyone, you have multiple people with the same desire (two fighters, two clerics, etc.). Someone is always bored while the GM is focusing roleplaying on a single PC. Combat is straight-forward since everyone acts in initiative. However, complexity can go up with more PCs. Especially if there are increasing numbers of bad guys. In large combats with PCs, allied NPCs, and enemies, it can seem overwhelming. Suggestions to simplify the burden: 1) Ask one of the 7 players to be an "Assistant GM" for the game (i.e. 2 GMs and 6 PCs). The assistant GM can roleplay NPCs, run bad guys in combat, etc. This is especially easy with published modules or RPGA games, since the printed module can be read by both GMs. 2) Have PCs run allied NPCs since GM will have hands full with multiple enemies. 3) Only one big combat in a session. One or more speed bump combats, traps, puzzles, etc. [/QUOTE]
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