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How do you deal with armies?
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<blockquote data-quote="S'mon" data-source="post: 2521693" data-attributes="member: 463"><p>For seeing who wins army vs army I use Companion/Rules Cyclopedia War Machine, which can handle battles with 100s to 100,000s in a few die rolls and works very well to support a high level D&D game without dominating play.</p><p></p><p>I have Fields of Blood - great art & presentation, great atmosphere, but the unit generation rules <em>suck</em> IMO - far too fiddly and complicated. Like was said above, might be ok for a totally war-focussed campaign, but far too involved for a regular D&D game.</p><p></p><p>For PC vs unit combat I usually use the regular D&D rules, or abstract it - eg a high level Fighter will kill every mook on 1 hit, the mooks will get roughly 1 attack each on him before dying, so to kill 100 mooks he'll take 100 attacks & be hit 5 times. If the mooks are War-3s power attacking with halberds & STR 14 they'll do 1d10+9 on a hit, with crits x3 that averages 16 damage per hit, so the Fighter will take 16x5 = 80 damage on average - can get some randomness by rolling 1d20+70.</p></blockquote><p></p>
[QUOTE="S'mon, post: 2521693, member: 463"] For seeing who wins army vs army I use Companion/Rules Cyclopedia War Machine, which can handle battles with 100s to 100,000s in a few die rolls and works very well to support a high level D&D game without dominating play. I have Fields of Blood - great art & presentation, great atmosphere, but the unit generation rules [I]suck[/I] IMO - far too fiddly and complicated. Like was said above, might be ok for a totally war-focussed campaign, but far too involved for a regular D&D game. For PC vs unit combat I usually use the regular D&D rules, or abstract it - eg a high level Fighter will kill every mook on 1 hit, the mooks will get roughly 1 attack each on him before dying, so to kill 100 mooks he'll take 100 attacks & be hit 5 times. If the mooks are War-3s power attacking with halberds & STR 14 they'll do 1d10+9 on a hit, with crits x3 that averages 16 damage per hit, so the Fighter will take 16x5 = 80 damage on average - can get some randomness by rolling 1d20+70. [/QUOTE]
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