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How do you deal with canon fanatics?
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<blockquote data-quote="jdrakeh" data-source="post: 3654904" data-attributes="member: 13892"><p>I suspect that this is a problem many GMs of many game systems have run into at one time or another: </p><p></p><p><strong>GM:</strong> "I'd like to run a game in the Setting X, though I think I'm going to add a city here and introduce some social themes there, and. . ."</p><p></p><p><strong>Canon Fan:</strong> "NO! If you're not using it EXACTLY AS WRITTEN, you're using it WRONG!"</p><p></p><p>That sounds pretty extreme, I assure you, though I've seen it happen more times than I'd care to recount. I received a similar response when asking certain questions about the Scarred Lands recently (much to my chagrin) and I'm starting to think that buying into the setting full tilt was a mistake if "Why would you ever change it? It's perfect as written!" is going to be a commonplace response to exercising creativity. </p><p></p><p>This drove me crazy in FR 2e and I don't see it sitting well with me anytime soon. </p><p></p><p>So, my question is, how do you deal with players who get overly excited when you, as the GM (or DM, if you prefer) add to or otherwise alter material for a given setting? In the past, I've simply explained to people that canon in the context of a RPG isn't binding (otherwise, it would be defeating the primary allure of RPGs) and that if they think is should be, then they really need to find another game to play in, because they'll hate mine. </p><p></p><p>It has come to my attention that, while effective, blunt honesty won't win me any admiration. This being the case, I'm examining better, more effective, ways to address the issue when/if it arises during actual play. So. . . how have you dealt with this issue in your own game and/or game groups?</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3654904, member: 13892"] I suspect that this is a problem many GMs of many game systems have run into at one time or another: [b]GM:[/b] "I'd like to run a game in the Setting X, though I think I'm going to add a city here and introduce some social themes there, and. . ." [b]Canon Fan:[/b] "NO! If you're not using it EXACTLY AS WRITTEN, you're using it WRONG!" That sounds pretty extreme, I assure you, though I've seen it happen more times than I'd care to recount. I received a similar response when asking certain questions about the Scarred Lands recently (much to my chagrin) and I'm starting to think that buying into the setting full tilt was a mistake if "Why would you ever change it? It's perfect as written!" is going to be a commonplace response to exercising creativity. This drove me crazy in FR 2e and I don't see it sitting well with me anytime soon. So, my question is, how do you deal with players who get overly excited when you, as the GM (or DM, if you prefer) add to or otherwise alter material for a given setting? In the past, I've simply explained to people that canon in the context of a RPG isn't binding (otherwise, it would be defeating the primary allure of RPGs) and that if they think is should be, then they really need to find another game to play in, because they'll hate mine. It has come to my attention that, while effective, blunt honesty won't win me any admiration. This being the case, I'm examining better, more effective, ways to address the issue when/if it arises during actual play. So. . . how have you dealt with this issue in your own game and/or game groups? [/QUOTE]
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