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How do you deal with canon fanatics?
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<blockquote data-quote="jdrakeh" data-source="post: 3655069" data-attributes="member: 13892"><p>I think we're talking about different kinds of changes, here. </p><p></p><p>My aforementioned FR 2e campaign, for example, was very much FR 2e as it appeared in the core box set -- it wasn't, however, much past that. Specifically, at the time, TSR had an annoying habit of deeming all the events in FR <em>novels</em> (i.e., non-RPG material) to be canon. Not using the events of those novels caused me some issues, specifically because two players were compulsive collectors of the novels and other material that I didn't have access to at the time. </p><p></p><p>Now, I <em>really</em> don't think that it's too far out of line for a GM to ignore certain material deemed canon by a publisher as long as they make it clear that this will be the case ahead of actual play. Saying that if somebody doesn't own and/or use <em>every</em> sourcebook for a specific setting, then they have no business using that setting as the basis for their weekly game is, I think, both horribly unfair and unreasonable. </p><p></p><p></p><p></p><p>That's a bit exaggerated -- but only a tiny bit. The two players in the aforementioned FR 2e camapign actually argued that if I wasn't following and incorportating the events of every FR novel into the campaign at my dining room table, then I wasn't running a <em>real</em> Forgotten Realms campaign. And that is <em>totally</em> mad. </p><p></p><p>Likewise, if a given setting is ostensibly a boundless universe (e.g., the Star Trek universe), I don't think that it's too out of line for a GM to add to existing canon, so long as they let the players know ahead of time that this will be happening. </p><p></p><p></p><p></p><p><em>That</em> is the kind of thing that I'm talking about, not your worst case "The GM totally rewrites the whole setting to be something totally different" scenario. Sure, I'd be pissed if the GM said "We'll be playing Shadowrun!" and then actually wanted to act out erotic "Dear Penthouse" sequences while getting drunk (for the record, I've actually had this happen to me). I would <em>not</em>, however, throw the kind of tantrum that I've outlined above if the GM said "We'll be playing Shadowrun, but without the Dunkelzahn for President metaplot!". </p><p></p><p>I guess I can see how somebody who is heavily invested in a given setting's canon continuity would be genuinely upset if somebody decided to tinker with that reality, though I also think that anybody who is <em>that</em> emotionally invested in the continuity of a given setting needs to be reacquainted with <em>real life</em>.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3655069, member: 13892"] I think we're talking about different kinds of changes, here. My aforementioned FR 2e campaign, for example, was very much FR 2e as it appeared in the core box set -- it wasn't, however, much past that. Specifically, at the time, TSR had an annoying habit of deeming all the events in FR [i]novels[/i] (i.e., non-RPG material) to be canon. Not using the events of those novels caused me some issues, specifically because two players were compulsive collectors of the novels and other material that I didn't have access to at the time. Now, I [i]really[/i] don't think that it's too far out of line for a GM to ignore certain material deemed canon by a publisher as long as they make it clear that this will be the case ahead of actual play. Saying that if somebody doesn't own and/or use [i]every[/i] sourcebook for a specific setting, then they have no business using that setting as the basis for their weekly game is, I think, both horribly unfair and unreasonable. That's a bit exaggerated -- but only a tiny bit. The two players in the aforementioned FR 2e camapign actually argued that if I wasn't following and incorportating the events of every FR novel into the campaign at my dining room table, then I wasn't running a [i]real[/i] Forgotten Realms campaign. And that is [i]totally[/i] mad. Likewise, if a given setting is ostensibly a boundless universe (e.g., the Star Trek universe), I don't think that it's too out of line for a GM to add to existing canon, so long as they let the players know ahead of time that this will be happening. [i]That[/i] is the kind of thing that I'm talking about, not your worst case "The GM totally rewrites the whole setting to be something totally different" scenario. Sure, I'd be pissed if the GM said "We'll be playing Shadowrun!" and then actually wanted to act out erotic "Dear Penthouse" sequences while getting drunk (for the record, I've actually had this happen to me). I would [i]not[/i], however, throw the kind of tantrum that I've outlined above if the GM said "We'll be playing Shadowrun, but without the Dunkelzahn for President metaplot!". I guess I can see how somebody who is heavily invested in a given setting's canon continuity would be genuinely upset if somebody decided to tinker with that reality, though I also think that anybody who is [i]that[/i] emotionally invested in the continuity of a given setting needs to be reacquainted with [i]real life[/i]. [/QUOTE]
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