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How do you deal with canon fanatics?
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<blockquote data-quote="Kunimatyu" data-source="post: 3657453" data-attributes="member: 22057"><p>I know what you mean, jdrakeh. I also demand rigidly defined areas of doubt and uncertainty! Or less defined areas. Whatever.</p><p></p><p>I think you're going to have a hard time in particular with FR, as fans of that setting are usually fans -because- of the canon, not because it's the most inventive fantasy world ever written.</p><p></p><p>I will say that Eberron is specifically designed to cater to the style you seem to favor. The main campaign setting is very explicit that there are some mysteries that simply up to the DM, and there are no "canon" novels -- each set of Eberron novels is its own universe and has no bearing on the setting as a whole. In addition, powerful NPCs are kept to a minimum, and those that exist are deliberately shackled to keep the PCs as heroes. For example, the most powerful cleric, for example, is only 20th level while she's near her cathedral, and drops to about 3rd level outside of it. There are plenty of high-level villains for PCs to tangle with/accidentally release/ally with to defeat greater foes, but on the whole, it really sounds like Eberron's philosophy matches yours very well.</p></blockquote><p></p>
[QUOTE="Kunimatyu, post: 3657453, member: 22057"] I know what you mean, jdrakeh. I also demand rigidly defined areas of doubt and uncertainty! Or less defined areas. Whatever. I think you're going to have a hard time in particular with FR, as fans of that setting are usually fans -because- of the canon, not because it's the most inventive fantasy world ever written. I will say that Eberron is specifically designed to cater to the style you seem to favor. The main campaign setting is very explicit that there are some mysteries that simply up to the DM, and there are no "canon" novels -- each set of Eberron novels is its own universe and has no bearing on the setting as a whole. In addition, powerful NPCs are kept to a minimum, and those that exist are deliberately shackled to keep the PCs as heroes. For example, the most powerful cleric, for example, is only 20th level while she's near her cathedral, and drops to about 3rd level outside of it. There are plenty of high-level villains for PCs to tangle with/accidentally release/ally with to defeat greater foes, but on the whole, it really sounds like Eberron's philosophy matches yours very well. [/QUOTE]
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