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How do you deal with captured PCs?
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<blockquote data-quote="KrazyHades" data-source="post: 3674476" data-attributes="member: 48492"><p>Though there are many options that allow for an adventure centered around escaping, my favorite is to have the PCs split into 2 teams and set to fight one another, gladiator-style. The surviving team can escape. Inevitably, the players decide to work together to overcome the guards, slaughter some of the bloodthirsty fans watching, and dramatically free a veritable army of other gladiators out of the dungeon/arena/place.</p><p></p><p>To help me expand adventure possibilities and contacts later in the game, I have the escaped people form some sort of secret society whose goal is to find other such institutions and destroy them, recruiting the rescued pit fighters. The few "fleshed out" NPCs from among the gladiators become the leaders, as well as becoming dependable contacts who can help supply the players with discount weaponry or some allied warriors.</p><p></p><p>Take every situation that is thrown at you and use it to give yourself more plot opportunities, more adventures, and more contacts. As the PCs experience more and more of the world, their network of contacts and the stories of their exploits expand, making them become a real force in the world (eventually). There's nothing that a PC loves than to have more than a young warrior from the society come up to them, eyes filled with awe, and say "You...you were the ones who led the First Escape!" kind of thing. No matter what, every situation the PCs get into is a boon to the DM.</p></blockquote><p></p>
[QUOTE="KrazyHades, post: 3674476, member: 48492"] Though there are many options that allow for an adventure centered around escaping, my favorite is to have the PCs split into 2 teams and set to fight one another, gladiator-style. The surviving team can escape. Inevitably, the players decide to work together to overcome the guards, slaughter some of the bloodthirsty fans watching, and dramatically free a veritable army of other gladiators out of the dungeon/arena/place. To help me expand adventure possibilities and contacts later in the game, I have the escaped people form some sort of secret society whose goal is to find other such institutions and destroy them, recruiting the rescued pit fighters. The few "fleshed out" NPCs from among the gladiators become the leaders, as well as becoming dependable contacts who can help supply the players with discount weaponry or some allied warriors. Take every situation that is thrown at you and use it to give yourself more plot opportunities, more adventures, and more contacts. As the PCs experience more and more of the world, their network of contacts and the stories of their exploits expand, making them become a real force in the world (eventually). There's nothing that a PC loves than to have more than a young warrior from the society come up to them, eyes filled with awe, and say "You...you were the ones who led the First Escape!" kind of thing. No matter what, every situation the PCs get into is a boon to the DM. [/QUOTE]
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How do you deal with captured PCs?
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