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General Tabletop Discussion
*Dungeons & Dragons
How do you deal with expensive material components in your campaigns?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8900685" data-attributes="member: 6790260"><p>Note: I don't play or run 5e, so this is speaking far more generally. Should've paid more attention to the thread tag, but I got more than halfway through the response below before I realized, and figured it was still worth posting even if it's not necessarily relevant.</p><p></p><p>I mostly invent them on-the-spot (with occasional help from online name generators) and set prices which seem reasonable based on the economics of the situation. That's only for <em>fancy</em> ingredients though, stuff you have to do dangerous things to acquire (or which takes a long time to grow or the like), which then gets used to make a special potion or forge a new item or whatever.</p><p></p><p>For "repeat use" material components? I usually don't bother, or I treat it like buying ammunition--you pay a certain amount and you get the flexible timey-wimey charges to pull out of your pouch. I find being a real stickler about expensive material components--unless it's for something special, unusual, or out of the ordinary, is just...not fun. So I don't really track it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8900685, member: 6790260"] Note: I don't play or run 5e, so this is speaking far more generally. Should've paid more attention to the thread tag, but I got more than halfway through the response below before I realized, and figured it was still worth posting even if it's not necessarily relevant. I mostly invent them on-the-spot (with occasional help from online name generators) and set prices which seem reasonable based on the economics of the situation. That's only for [I]fancy[/I] ingredients though, stuff you have to do dangerous things to acquire (or which takes a long time to grow or the like), which then gets used to make a special potion or forge a new item or whatever. For "repeat use" material components? I usually don't bother, or I treat it like buying ammunition--you pay a certain amount and you get the flexible timey-wimey charges to pull out of your pouch. I find being a real stickler about expensive material components--unless it's for something special, unusual, or out of the ordinary, is just...not fun. So I don't really track it. [/QUOTE]
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How do you deal with expensive material components in your campaigns?
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