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General Tabletop Discussion
*Dungeons & Dragons
How do you deal with expensive material components in your campaigns?
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<blockquote data-quote="delericho" data-source="post: 8909942" data-attributes="member: 22424"><p>That's a good point. And, in particular, I like the idea that there are some unique spells that characters can't just learn on levelling-up or similar *, but have to find while adventuring. (In "Level Up" those would be the variant spells; in D&D I'd be tempted to rule that all spells outside of the PHB fall into that category.)</p><p></p><p>I'd square that circle by having captured spellbooks do both - they all provide some amount of Lore, and some of them <em>also </em>contain unique spells that a PC can learn. And to encourage the use of those unique spells, I'd probably allow them to be learned at a lower cost. Or just have them be more powerful than 'standard' spells.</p><p></p><p>* Incidentally, I'd tend to include Clerics, Druids, and Paladins in this as well - they get access to all spells from the PHB "for free", but they need to find the secrets of unique spells though adventuring.</p></blockquote><p></p>
[QUOTE="delericho, post: 8909942, member: 22424"] That's a good point. And, in particular, I like the idea that there are some unique spells that characters can't just learn on levelling-up or similar *, but have to find while adventuring. (In "Level Up" those would be the variant spells; in D&D I'd be tempted to rule that all spells outside of the PHB fall into that category.) I'd square that circle by having captured spellbooks do both - they all provide some amount of Lore, and some of them [I]also [/I]contain unique spells that a PC can learn. And to encourage the use of those unique spells, I'd probably allow them to be learned at a lower cost. Or just have them be more powerful than 'standard' spells. * Incidentally, I'd tend to include Clerics, Druids, and Paladins in this as well - they get access to all spells from the PHB "for free", but they need to find the secrets of unique spells though adventuring. [/QUOTE]
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Community
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How do you deal with expensive material components in your campaigns?
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