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How do you deal with food and shelter?
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<blockquote data-quote="Saeviomagy" data-source="post: 5418375" data-attributes="member: 5890"><p>Fundamentally, D&D is about moving on to bigger and badder challenges. If you don't do that, then the game will become stale. Entire campaign from level 1 - 30 stocked with the same 3 types of orcs with the number level adjusted? Bad idea. Entire campaign stocked with N-foot pits? Bad idea. Entire campaign filled with the hunt for rations/water/malaria cures? Bad idea too.</p><p></p><p>Essentially, you might consider doing this <em>once</em>. And even then, only if you have a plan for how to make it <strong>fun</strong>. Get them to describe their camp set up for the one middle-of-the-night attack you do (and since you're only going to do one, make it something special, not a run-of-the-mill fight to the death). Get them to describe what they do for food when you have a cool encounter for them while they're out scavenging (or after... those eggs they picked up for tonights dinner are <strong>something's</strong> eggs after all). Point out to them that they're low on water when they're near that awesome lake monster you've got plotted.</p><p></p><p>But don't ever do anything to make adventuring less adventurous.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5418375, member: 5890"] Fundamentally, D&D is about moving on to bigger and badder challenges. If you don't do that, then the game will become stale. Entire campaign from level 1 - 30 stocked with the same 3 types of orcs with the number level adjusted? Bad idea. Entire campaign stocked with N-foot pits? Bad idea. Entire campaign filled with the hunt for rations/water/malaria cures? Bad idea too. Essentially, you might consider doing this [i]once[/i]. And even then, only if you have a plan for how to make it [b]fun[/b]. Get them to describe their camp set up for the one middle-of-the-night attack you do (and since you're only going to do one, make it something special, not a run-of-the-mill fight to the death). Get them to describe what they do for food when you have a cool encounter for them while they're out scavenging (or after... those eggs they picked up for tonights dinner are [b]something's[/b] eggs after all). Point out to them that they're low on water when they're near that awesome lake monster you've got plotted. But don't ever do anything to make adventuring less adventurous. [/QUOTE]
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