Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How do you deal with food and shelter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 5418419" data-attributes="member: 92511"><p>What everybody else said. Handwave it unless it is plot relevant.</p><p></p><p>For food and water, this would include:</p><p></p><ul> <li data-xf-list-type="ul">Deserts</li> <li data-xf-list-type="ul">Artic adventures</li> <li data-xf-list-type="ul">Lost at sea (drinkin' water becomes something of an issue if your boat is stranded, caught in a storm, out of port for longer than was expected) Marooned on an uncharted island</li> <li data-xf-list-type="ul">Extended trips into the Underdark (We once ran a lengthy adventure through the underdark. Were down there for months! "If I never have to eat a fungus again...")</li> </ul><p>Every so often, if the party has NOT been somewhere to acquire supplies in a while (over...2 or 3 weeks, let's say) I'd ask how much food everyone had with them. But in general, yes, so long as they're somewhere where it is possible, I just handwave that they can find some rabbits or a couple of fish...with druids, rangers, elves, gnomes or halflings in the party, berries, fruits (in season, of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> and/or edible roots are assumed. </p><p></p><p>But again, unless it is "harsh" terrain with limited (or no) vegetation and sparce wildlife, we don't need to talk rations.</p><p></p><p>For shelter, again, only if there's some harsh environment.</p><p></p><p>However, shelter is also dependent on how closely you will be paying attention to things like seasons and weather patterns.</p><p></p><p>Heavy rains in the spring? Thunderstorms (or hurricanes near coasts) in late summer. Blizzards.</p><p></p><p>In these cases when I'd incorporate harsh weather, shelter becomes a challenge for the players.</p><p></p><p>It<em> is </em>D&D, so most of the time there's always a small dry cave to be found (inhabited, of course...or found by something else seeking shelter from the storm while the party sets up camp <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Or a "Dryish" patch in the woods.</p><p></p><p>I pretty much assume, if there's anyone with ANY kind of outdoor/survival skill (or even just an elf) in the party, that they are capable of making a lean-to, at least.</p><p></p><p>Available shelter is a matter of location.</p><p></p><p>In areas where travel is common, trade routes, etc...there may very well be a random inn along the road (in relatively secure lands) or at least some kind of unmanned travelers'/mountain refuge set up along the path.</p><p></p><p>The hiker's shelters I've seen are usually just a low open building (2 or 3 walls and a roof and a fire pit for cooking). 20 or 30 feet x 20 or 30 feet...large enough for a small group and a couple of mounts to be out of the direct elements. (Naturally, if you want to get creative, if you're in a mountainous region it could have been built by/for dwarves who used to traverse the area and thus only 5 or 6 feet high. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Naturally, any nasty creatures in the area would know of these shelters, possibly use it themselves in harsh weather or at least patrol it regularly to see if any easy prey stopped in.</p><p></p><p>Things like run-of-the-mill colds or disease I tended to stay away from...adventurers being the hardy sort that they are. I am reminded, however, of one player who suffered from terrible allergies in the spring and incorporated them into her character. It was rather fun(ny) to hear her speak all stuffed up and sniffling...the occasional sneeze. </p><p></p><p>Next time spring came around IN-game (it wasn't spring in real life) she started sneezing and talking all stopped-up again. It was really great. (and she was playing a rogue, so sneaking about became a bit challenging)</p><p></p><p>But that was the player's choice, not anything I imposed. </p><p></p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5418419, member: 92511"] What everybody else said. Handwave it unless it is plot relevant. For food and water, this would include: [LIST] [*]Deserts [*]Artic adventures [*]Lost at sea (drinkin' water becomes something of an issue if your boat is stranded, caught in a storm, out of port for longer than was expected) Marooned on an uncharted island [*]Extended trips into the Underdark (We once ran a lengthy adventure through the underdark. Were down there for months! "If I never have to eat a fungus again...") [/LIST] Every so often, if the party has NOT been somewhere to acquire supplies in a while (over...2 or 3 weeks, let's say) I'd ask how much food everyone had with them. But in general, yes, so long as they're somewhere where it is possible, I just handwave that they can find some rabbits or a couple of fish...with druids, rangers, elves, gnomes or halflings in the party, berries, fruits (in season, of course ;) and/or edible roots are assumed. But again, unless it is "harsh" terrain with limited (or no) vegetation and sparce wildlife, we don't need to talk rations. For shelter, again, only if there's some harsh environment. However, shelter is also dependent on how closely you will be paying attention to things like seasons and weather patterns. Heavy rains in the spring? Thunderstorms (or hurricanes near coasts) in late summer. Blizzards. In these cases when I'd incorporate harsh weather, shelter becomes a challenge for the players. It[I] is [/I]D&D, so most of the time there's always a small dry cave to be found (inhabited, of course...or found by something else seeking shelter from the storm while the party sets up camp ;) Or a "Dryish" patch in the woods. I pretty much assume, if there's anyone with ANY kind of outdoor/survival skill (or even just an elf) in the party, that they are capable of making a lean-to, at least. Available shelter is a matter of location. In areas where travel is common, trade routes, etc...there may very well be a random inn along the road (in relatively secure lands) or at least some kind of unmanned travelers'/mountain refuge set up along the path. The hiker's shelters I've seen are usually just a low open building (2 or 3 walls and a roof and a fire pit for cooking). 20 or 30 feet x 20 or 30 feet...large enough for a small group and a couple of mounts to be out of the direct elements. (Naturally, if you want to get creative, if you're in a mountainous region it could have been built by/for dwarves who used to traverse the area and thus only 5 or 6 feet high. ;) Naturally, any nasty creatures in the area would know of these shelters, possibly use it themselves in harsh weather or at least patrol it regularly to see if any easy prey stopped in. Things like run-of-the-mill colds or disease I tended to stay away from...adventurers being the hardy sort that they are. I am reminded, however, of one player who suffered from terrible allergies in the spring and incorporated them into her character. It was rather fun(ny) to hear her speak all stuffed up and sniffling...the occasional sneeze. Next time spring came around IN-game (it wasn't spring in real life) she started sneezing and talking all stopped-up again. It was really great. (and she was playing a rogue, so sneaking about became a bit challenging) But that was the player's choice, not anything I imposed. --Steel Dragons [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you deal with food and shelter?
Top