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How do you deal with food and shelter?
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<blockquote data-quote="Hand of Evil" data-source="post: 5418434" data-attributes="member: 371"><p>Have a house rule on Wear and Tear. 50% change something breaks or goes wrong during travel. </p><ul> <li data-xf-list-type="ul">Players do not make "camp" +30% (see below)</li> <li data-xf-list-type="ul">No rest stop -10%</li> <li data-xf-list-type="ul">No food -10% for first 10 hours, then an additional -5 every hour after</li> </ul><p>There are other things too, like weather. </p><p></p><p>What can go wrong, illiness mostly but also things like forgetfulness and clumsiness, cramps, weakness, issues dealing with others. You have also, events like animals go lame, ropes breaking, shoes or outfit malfunctions (buy new/repair). </p><p></p><p>Making Camp: my players tell me they are making camp, this is defined by my players (sidebar one time), gathering fire wood, putting up tents, tieing up the horses (if they have them), setting watch, taking their armor off, doing maintenance (shoe strings, oiling swords, etc), set out some animal traps. down time: 10 to 12 hours this is 1 hour to setup, 1 hour to break and 8 to sleep. </p><p></p><p>Rest stop: just one to two hours of rest.</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 5418434, member: 371"] Have a house rule on Wear and Tear. 50% change something breaks or goes wrong during travel. [LIST] [*]Players do not make "camp" +30% (see below) [*]No rest stop -10% [*]No food -10% for first 10 hours, then an additional -5 every hour after [/LIST] There are other things too, like weather. What can go wrong, illiness mostly but also things like forgetfulness and clumsiness, cramps, weakness, issues dealing with others. You have also, events like animals go lame, ropes breaking, shoes or outfit malfunctions (buy new/repair). Making Camp: my players tell me they are making camp, this is defined by my players (sidebar one time), gathering fire wood, putting up tents, tieing up the horses (if they have them), setting watch, taking their armor off, doing maintenance (shoe strings, oiling swords, etc), set out some animal traps. down time: 10 to 12 hours this is 1 hour to setup, 1 hour to break and 8 to sleep. Rest stop: just one to two hours of rest. [/QUOTE]
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How do you deal with food and shelter?
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