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How do you deal with Hardness 20? (Spoilers for The Infernal Syndrome)
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<blockquote data-quote="N'raac" data-source="post: 5948495" data-attributes="member: 6681948"><p>How long do we have to defeat it? It seems from the "what can you do" nature of the question that you can back off, change spells, re-equip, etc. Meanwhile, the Construct sits in its room, inactive. Assuming the cooling chambers have been destroyed, how fast (if at all) does it heal?</p><p></p><p>What prevents, for example, the best warrior in the group (which could be any character proficient with all martial weapons) buying a Greatsword? We then return, buff up the warrior (bull's strength +4 STR, Enlarge Person, Prayer, Magic Weapon and any other damage augmenting spells we can lay our hands on - should be plenty at 8th level other than those I've listed). Buff him up defensively as well so he's hard to hit and hard to hurt (fire resistance for sure).</p><p></p><p>He attacks, the rest of the team uses Aid Another (either to help him hit or protect him from counterattack). If he's remotely hurt, we all back out of the room, heal up and go again. Out of spells? Well, the cage isn't going anywhere - rest up and try again tomorrow.</p><p></p><p>Looking at the characters' available spells and abilities for appropriate tactics and synergies is also a good start - as you note, a wide variety of different character combinations are possible, even with only the basic rules.</p><p></p><p>Summon Monster (or Nature's Ally) IV? Bring in a creature like a Rhino (powerful charge 4d6 + 12 averages 26 damage before we buff the rhino) or a bison (Gore attack averages 19 points before buffing)? That's available to a wizard, cleric or druid, or even an 18 CHA bard. Seems like most parties would have at least one of those four options (especially with only the core rules to choose from).</p><p></p><p>The ability to plan with unlimited time, buff for only one combat a day and regroup to rest as needed is extraordinarily powerful - and highly appropriate against an epic challenge!</p><p></p><p>No clue how to deal with it? Consider Divination spells!</p></blockquote><p></p>
[QUOTE="N'raac, post: 5948495, member: 6681948"] How long do we have to defeat it? It seems from the "what can you do" nature of the question that you can back off, change spells, re-equip, etc. Meanwhile, the Construct sits in its room, inactive. Assuming the cooling chambers have been destroyed, how fast (if at all) does it heal? What prevents, for example, the best warrior in the group (which could be any character proficient with all martial weapons) buying a Greatsword? We then return, buff up the warrior (bull's strength +4 STR, Enlarge Person, Prayer, Magic Weapon and any other damage augmenting spells we can lay our hands on - should be plenty at 8th level other than those I've listed). Buff him up defensively as well so he's hard to hit and hard to hurt (fire resistance for sure). He attacks, the rest of the team uses Aid Another (either to help him hit or protect him from counterattack). If he's remotely hurt, we all back out of the room, heal up and go again. Out of spells? Well, the cage isn't going anywhere - rest up and try again tomorrow. Looking at the characters' available spells and abilities for appropriate tactics and synergies is also a good start - as you note, a wide variety of different character combinations are possible, even with only the basic rules. Summon Monster (or Nature's Ally) IV? Bring in a creature like a Rhino (powerful charge 4d6 + 12 averages 26 damage before we buff the rhino) or a bison (Gore attack averages 19 points before buffing)? That's available to a wizard, cleric or druid, or even an 18 CHA bard. Seems like most parties would have at least one of those four options (especially with only the core rules to choose from). The ability to plan with unlimited time, buff for only one combat a day and regroup to rest as needed is extraordinarily powerful - and highly appropriate against an epic challenge! No clue how to deal with it? Consider Divination spells! [/QUOTE]
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How do you deal with Hardness 20? (Spoilers for The Infernal Syndrome)
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