Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
How do you deal with instant death?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hjorimir" data-source="post: 2019338" data-attributes="member: 5745"><p>What happens if you combine the following two mindsets?</p><p></p><p>1) "Divinations are just too powerful and are ruining the game. The PCs always know what's going on and it's very difficult to plan a surprise..."</p><p></p><p>2) "Hitting the PCs unexpectantly can ruin the game."</p><p></p><p></p><p>I think the two cancel each other out nicely. My position (as both a DM and player) is that the PCs have access to divination spells for a reason. They more often than not know at least something of their opponents. They should go through the motions of doing a little legwork (read: investigation) before attempting to face their foes and the areas of the world they inhabit.</p><p></p><p>If the wizard decides to load up on fireballs and ignores the power of clairvoyance he has only himself to blame about not knowing what's beyond the big doors. There are so many divination spells and abilities at the disposal of the PCs why not balance your games with those in mind? If a PC in my game takes the time and energy to cast such spells they will almost always be rewarded (as long as they are not asking the wrong questions).</p><p></p><p>The wizards in my games (I run two side-by-side campaigns in the same world) load up on divination spells. I cannot tell you how much grief spells like Locate Object or Locate Creature has caused my NPCs. In fact a major design of a particular nasty necromancer was foiled by the use of these spells.</p></blockquote><p></p>
[QUOTE="Hjorimir, post: 2019338, member: 5745"] What happens if you combine the following two mindsets? 1) "Divinations are just too powerful and are ruining the game. The PCs always know what's going on and it's very difficult to plan a surprise..." 2) "Hitting the PCs unexpectantly can ruin the game." I think the two cancel each other out nicely. My position (as both a DM and player) is that the PCs have access to divination spells for a reason. They more often than not know at least something of their opponents. They should go through the motions of doing a little legwork (read: investigation) before attempting to face their foes and the areas of the world they inhabit. If the wizard decides to load up on fireballs and ignores the power of clairvoyance he has only himself to blame about not knowing what's beyond the big doors. There are so many divination spells and abilities at the disposal of the PCs why not balance your games with those in mind? If a PC in my game takes the time and energy to cast such spells they will almost always be rewarded (as long as they are not asking the wrong questions). The wizards in my games (I run two side-by-side campaigns in the same world) load up on divination spells. I cannot tell you how much grief spells like Locate Object or Locate Creature has caused my NPCs. In fact a major design of a particular nasty necromancer was foiled by the use of these spells. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you deal with instant death?
Top