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How do YOU deal with passive players?
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<blockquote data-quote="Ralif Redhammer" data-source="post: 2469955" data-attributes="member: 30438"><p>In 2e, one of my gaming groups had a player that invested very little time in roleplaying and was minimal when it came to combat. He played a ranger and would just make gestures to indicate that he was attacking with two weapons. </p><p> </p><p>It was a large gaming group, so I tried running some smaller adventures where it was just a few players, and that had better results. But when we got back to the full group, he would start regressing into the background.</p><p> </p><p>So, I had an assassin poison his character and the next adventure was a race to find the cure. The poison was magical and was slowly freezing his character, starting with one of his hands, so that he couldn't dual-wield and thus couldn't use the usual hand-signals to describe what his character was doing. I also made sure that when the adventure was done, his character received a good amount of treasure.</p><p> </p><p>It worked, actually, and since this was right before the end of the campaign, boosted his involvement level for the final adventure. But I have a feeling that over time he would've drifted back to his old ways. </p><p> </p><p>I think what bugged me was that to me, what he was doing wouldn't have been my idea of fun gaming. So, as the DM, I was never sure if he was enjoying the game. But who am I to say that he wasn't?</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 2469955, member: 30438"] In 2e, one of my gaming groups had a player that invested very little time in roleplaying and was minimal when it came to combat. He played a ranger and would just make gestures to indicate that he was attacking with two weapons. It was a large gaming group, so I tried running some smaller adventures where it was just a few players, and that had better results. But when we got back to the full group, he would start regressing into the background. So, I had an assassin poison his character and the next adventure was a race to find the cure. The poison was magical and was slowly freezing his character, starting with one of his hands, so that he couldn't dual-wield and thus couldn't use the usual hand-signals to describe what his character was doing. I also made sure that when the adventure was done, his character received a good amount of treasure. It worked, actually, and since this was right before the end of the campaign, boosted his involvement level for the final adventure. But I have a feeling that over time he would've drifted back to his old ways. I think what bugged me was that to me, what he was doing wouldn't have been my idea of fun gaming. So, as the DM, I was never sure if he was enjoying the game. But who am I to say that he wasn't? [/QUOTE]
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