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How do you deal with Real Estate in your campaign?
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<blockquote data-quote="adwyn" data-source="post: 1641892" data-attributes="member: 14083"><p>I use a simple rule of thumb and generally set land prices at ten to twelve times the total annual rents. If I don't have rents for the area, I figure them at 50-60% of the total household income(s) in crowded areas (like anything inside a city wall) down to 40% for rural areas. For productive ground such as crop land, harvestable forest, or meadow (grazing) I usually set the rents at 50% of the total annual yield. </p><p></p><p>During times of distress prices can fluxuate some, but historically most invaders leave land claims intact (they'd rather tax than own) so land can be a reliable piece of wealth that can survive many catastrophes. </p><p></p><p>Long lived non human races such as dwarves will likely appreciate a longer return on their money, and for such areas I raise the rent multiplier to fifteen or sixteen, twenty in the most extreme cases.</p></blockquote><p></p>
[QUOTE="adwyn, post: 1641892, member: 14083"] I use a simple rule of thumb and generally set land prices at ten to twelve times the total annual rents. If I don't have rents for the area, I figure them at 50-60% of the total household income(s) in crowded areas (like anything inside a city wall) down to 40% for rural areas. For productive ground such as crop land, harvestable forest, or meadow (grazing) I usually set the rents at 50% of the total annual yield. During times of distress prices can fluxuate some, but historically most invaders leave land claims intact (they'd rather tax than own) so land can be a reliable piece of wealth that can survive many catastrophes. Long lived non human races such as dwarves will likely appreciate a longer return on their money, and for such areas I raise the rent multiplier to fifteen or sixteen, twenty in the most extreme cases. [/QUOTE]
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How do you deal with Real Estate in your campaign?
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