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How do you deal with Roleplaying XP?
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<blockquote data-quote="Belbarrus" data-source="post: 1251293" data-attributes="member: 10962"><p>I like to see role-playing (or at least roleplaying attempted) and therefore give out XP to try to encourage this. I judge role-playing based on the following criteria:</p><p>1) "Speaking" in character. If the player actually replies to character conversation as if they were that character talking to the character that I am playing (the NPC). As opposed to something like, "I tell the Wizard that I will take the quest.", they say, "Findelstaff! I am the one that you are looking for to return the fabled Gem of AllPower for you! I accept this challenge."</p><p>2) Referring to the other players by their character names. Instead of saying "I follow Bob's character.", the players should say, "I follow Grindlenorf."</p><p>3) Having some personality quirk or trait for your character that you can build upon and roleplay in the game. (A fighter who's personality is "I like to fight" is not a trait, it is what your character does as a profession).</p><p></p><p>Negative roleplaying points:</p><p>A) Acting on information that you as a player know, but your charcter doesnt. For example, if the player knows that a fellow party member is really a doppleganger, but there is no way that the character would know. Players lose RP XP for acting on this knowledge.</p><p>B) "Coaching". During time-restrictive events, such as combat, characters are allowed to communicate using free actions on their turn. Players, therefore cannot make suggestions or discuss strategies for the combat, during the combat. You cannot, for example, say, "Okay, Wizard, I am going to attack this Orc and if I drop him, I will move 30' away so you can fireball the rest of them. If the Orc doesnt drop, then just cast a Bull Strength on me. Meanwhile the Rogue should move around to side and flank them." This is "coaching" another player and the sentence is too long to do as a free action.</p><p>C) Doing something "out of character". If you character does something odd and is not established as a character quirk or if your character does something contradictory to your class or alignment.</p><p></p><p>I then give the players 1 point each time they do #1 for "major" or important conversations in the session, another point if they do #2 for most of the session and another point if they role-player their character's personality. I then subtract a point whenever they do something from A, B or C.</p><p></p><p>I tally up the points then multiply this by 10 x character level. This is their Roleplaying XP bonus.</p><p></p><p>B</p></blockquote><p></p>
[QUOTE="Belbarrus, post: 1251293, member: 10962"] I like to see role-playing (or at least roleplaying attempted) and therefore give out XP to try to encourage this. I judge role-playing based on the following criteria: 1) "Speaking" in character. If the player actually replies to character conversation as if they were that character talking to the character that I am playing (the NPC). As opposed to something like, "I tell the Wizard that I will take the quest.", they say, "Findelstaff! I am the one that you are looking for to return the fabled Gem of AllPower for you! I accept this challenge." 2) Referring to the other players by their character names. Instead of saying "I follow Bob's character.", the players should say, "I follow Grindlenorf." 3) Having some personality quirk or trait for your character that you can build upon and roleplay in the game. (A fighter who's personality is "I like to fight" is not a trait, it is what your character does as a profession). Negative roleplaying points: A) Acting on information that you as a player know, but your charcter doesnt. For example, if the player knows that a fellow party member is really a doppleganger, but there is no way that the character would know. Players lose RP XP for acting on this knowledge. B) "Coaching". During time-restrictive events, such as combat, characters are allowed to communicate using free actions on their turn. Players, therefore cannot make suggestions or discuss strategies for the combat, during the combat. You cannot, for example, say, "Okay, Wizard, I am going to attack this Orc and if I drop him, I will move 30' away so you can fireball the rest of them. If the Orc doesnt drop, then just cast a Bull Strength on me. Meanwhile the Rogue should move around to side and flank them." This is "coaching" another player and the sentence is too long to do as a free action. C) Doing something "out of character". If you character does something odd and is not established as a character quirk or if your character does something contradictory to your class or alignment. I then give the players 1 point each time they do #1 for "major" or important conversations in the session, another point if they do #2 for most of the session and another point if they role-player their character's personality. I then subtract a point whenever they do something from A, B or C. I tally up the points then multiply this by 10 x character level. This is their Roleplaying XP bonus. B [/QUOTE]
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