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How do you deal with Roleplaying XP?
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<blockquote data-quote="JoeGKushner" data-source="post: 1283215" data-attributes="member: 1129"><p>Roleplaying experience point is a tricky subject because it's all subjective to the members at the table.</p><p></p><p>One thing I've tried to put my foot down on though is roleplaying at the expense of the whole group. There is no reason to punish everyone in the group so that one player can ham it up a bit and show everyone how good he is at acting in his choosen style.</p><p></p><p>I follow the base advice from the DMG in that max awards are something like 50 xp per level for good role playing. I do like the chip advice though. I may have to steal that and put it into my game.</p><p></p><p>I also award story based bonuses upon completion of certain missions and who provided what role in that. I generally try to focus it so that each class has some worth to contribute. For example, one week it may be an undead infested lair letting the cleric shine, another a trap infested mine letting the rogue shine.</p><p></p><p>If you can find the first few issues of Shadis, they have a series of articles, The World Beyond Hack & Slash that covers every class and general situations. Mind you, this is 2nd Edition/1st Edition stuff, but it still applies to most situations.</p><p></p><p>In this particular example, what did the players think? If people can sit out and do what they want and still get rewarded, then what is it encouraging? On the other hand, do you now want the characters to take that extra time out to role play? I guess I'd wonder why he teleported over there in the first place before</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 1283215, member: 1129"] Roleplaying experience point is a tricky subject because it's all subjective to the members at the table. One thing I've tried to put my foot down on though is roleplaying at the expense of the whole group. There is no reason to punish everyone in the group so that one player can ham it up a bit and show everyone how good he is at acting in his choosen style. I follow the base advice from the DMG in that max awards are something like 50 xp per level for good role playing. I do like the chip advice though. I may have to steal that and put it into my game. I also award story based bonuses upon completion of certain missions and who provided what role in that. I generally try to focus it so that each class has some worth to contribute. For example, one week it may be an undead infested lair letting the cleric shine, another a trap infested mine letting the rogue shine. If you can find the first few issues of Shadis, they have a series of articles, The World Beyond Hack & Slash that covers every class and general situations. Mind you, this is 2nd Edition/1st Edition stuff, but it still applies to most situations. In this particular example, what did the players think? If people can sit out and do what they want and still get rewarded, then what is it encouraging? On the other hand, do you now want the characters to take that extra time out to role play? I guess I'd wonder why he teleported over there in the first place before [/QUOTE]
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