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How do you deal with Roleplaying XP?
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<blockquote data-quote="Dustin Clingman" data-source="post: 1283424" data-attributes="member: 7355"><p>For the current internal Blackmoor group, I am currently using a Role Playing point system where I dole out the points liberally (but not too generously) for people who actively roleplay and contribute to the game above and beyond rolling for initiative and attacks. </p><p> </p><p> These points can be redeemed upon any failed d20 roll. The players can redeem the to re-roll one additional die for each RP and can spend as many as they have, but must declare them in advance of rolling. The declared points are deducted and play continues.</p><p> </p><p> Some might think that this is too generous, but considering that most of my players are Min/Max DMs in their own right, it has done wonders. In fact, it was indeed roleplaying that saved the life of the Cumasti Ranger when he failed against a Vampiric Touch that would have killed him.</p><p> </p><p> People who contribute more often seem much more "lucky" for some reason. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I encourage participation and I really don't care if they get extra rolls. I can alway modify encounters as needed. Besides, the players are supposed to win in the long run. Since starting this process, roleplaying has increased quite a bit and I am enjoying games even more. </p><p> </p><p> Dustin</p></blockquote><p></p>
[QUOTE="Dustin Clingman, post: 1283424, member: 7355"] For the current internal Blackmoor group, I am currently using a Role Playing point system where I dole out the points liberally (but not too generously) for people who actively roleplay and contribute to the game above and beyond rolling for initiative and attacks. These points can be redeemed upon any failed d20 roll. The players can redeem the to re-roll one additional die for each RP and can spend as many as they have, but must declare them in advance of rolling. The declared points are deducted and play continues. Some might think that this is too generous, but considering that most of my players are Min/Max DMs in their own right, it has done wonders. In fact, it was indeed roleplaying that saved the life of the Cumasti Ranger when he failed against a Vampiric Touch that would have killed him. People who contribute more often seem much more "lucky" for some reason. :) I encourage participation and I really don't care if they get extra rolls. I can alway modify encounters as needed. Besides, the players are supposed to win in the long run. Since starting this process, roleplaying has increased quite a bit and I am enjoying games even more. Dustin [/QUOTE]
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