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How do you deal with Roleplaying XP?
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<blockquote data-quote="Bendris Noulg" data-source="post: 1285290" data-attributes="member: 6398"><p>I award pretty much based on how well a character interacted with the story, especially if they do something that actually helps in developing it by becoming involved in more intensive areas of role-play. For instance, a Cleric or Paladin becoming very involved in the political machine of his religious organization (more "barbaric" types would have something akin to a Shamanic brotherhood), opening the door for more types of role-play and role-play focused sessions.</p><p></p><p>This award, however, is given at the end of adventures (or, for longer quests, a "phase" of the adventure that permits a little R&R), with the rest of the Experience Points, so it gets lost in a collective mire of CR Experience (scaled down from standard to 50%), story-goal awards, "stump the DM" awards (as stated earlier in the thread, unexpected but still in-character decisions make the character more realistic than less), and various other odds-and-ends that I give out. Add in semi-regular solo side quests (becoming seperated, called to an urgent meating of their guild, splitting up to intentionally occomplish 2 or more tasks simultaneously, etc.), and who got what for which reason doesn't really stand out since the difference between accumulated awards, over the long run, never becomes more drastic than 2 or 3 Character Levels (not all that dramatic in low-magic games) and changes constantly between who's the highest Level and who's the lowest (and regular enough so as not to generate competition).</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1285290, member: 6398"] I award pretty much based on how well a character interacted with the story, especially if they do something that actually helps in developing it by becoming involved in more intensive areas of role-play. For instance, a Cleric or Paladin becoming very involved in the political machine of his religious organization (more "barbaric" types would have something akin to a Shamanic brotherhood), opening the door for more types of role-play and role-play focused sessions. This award, however, is given at the end of adventures (or, for longer quests, a "phase" of the adventure that permits a little R&R), with the rest of the Experience Points, so it gets lost in a collective mire of CR Experience (scaled down from standard to 50%), story-goal awards, "stump the DM" awards (as stated earlier in the thread, unexpected but still in-character decisions make the character more realistic than less), and various other odds-and-ends that I give out. Add in semi-regular solo side quests (becoming seperated, called to an urgent meating of their guild, splitting up to intentionally occomplish 2 or more tasks simultaneously, etc.), and who got what for which reason doesn't really stand out since the difference between accumulated awards, over the long run, never becomes more drastic than 2 or 3 Character Levels (not all that dramatic in low-magic games) and changes constantly between who's the highest Level and who's the lowest (and regular enough so as not to generate competition). [/QUOTE]
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