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How do you deal with rules laywers??!!
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<blockquote data-quote="Psion" data-source="post: 897005" data-attributes="member: 172"><p>Though people are quick to throw bile at rules lawyer, I think it is fair to say that there are two sides to every story.</p><p></p><p>While bogging down the game with minutia is not desirable, I think you need to be fair to the players and give them consistent underpinning to the world. Some players need this more than others.</p><p></p><p>At any rate, if you really have rules lawyers on your hands and not just some players who need a little stability, I think the best thing to do is:</p><p>1) Point them to the section of the DMG about the DMs best friend and quick rulings and that you will occasionally be using these in preference to specific minutia.</p><p>2) State your policy with respect to handling arguments in play (Mine is "if it can't be resolved in one minute, the DM makes a call, and then AFTER the game you make sure that you and everyone else knows the right rule.</p><p>3) If a rule just strikes you as wrong, at least be consistant. Write down your ruling and make it a house rule, and make it available to all the players.</p><p>4) If you have someone with true rules-lawyerism on your hand, harness his powers for good purposes. Enlist him as a "rules librarian" (This only applies for "true" rules lawyers. Rules weasels who only look out for themselves need not apply.)</p></blockquote><p></p>
[QUOTE="Psion, post: 897005, member: 172"] Though people are quick to throw bile at rules lawyer, I think it is fair to say that there are two sides to every story. While bogging down the game with minutia is not desirable, I think you need to be fair to the players and give them consistent underpinning to the world. Some players need this more than others. At any rate, if you really have rules lawyers on your hands and not just some players who need a little stability, I think the best thing to do is: 1) Point them to the section of the DMG about the DMs best friend and quick rulings and that you will occasionally be using these in preference to specific minutia. 2) State your policy with respect to handling arguments in play (Mine is "if it can't be resolved in one minute, the DM makes a call, and then AFTER the game you make sure that you and everyone else knows the right rule. 3) If a rule just strikes you as wrong, at least be consistant. Write down your ruling and make it a house rule, and make it available to all the players. 4) If you have someone with true rules-lawyerism on your hand, harness his powers for good purposes. Enlist him as a "rules librarian" (This only applies for "true" rules lawyers. Rules weasels who only look out for themselves need not apply.) [/QUOTE]
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