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How do you deal with traveling in your games?
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<blockquote data-quote="Holy Bovine" data-source="post: 5536898" data-attributes="member: 203"><p>I have tried letting the players tell me how they get from place to place. In a campaign i was running the PCs needed to get to a huge market/festival that was taking place deep within a nearby desert. They were in the last town before entering the desert and wanted to see what transportation was available. I had the typical 'caravan guard' jobs and even taking a ride in a covered wagon train thing. I also, for a laugh, stuck in some crazy 'Sand Skiffs' magical boats that could move across the desert. The party was divided on what mode to take and, after a lengthy discussion and tons of RP-ing they decided to take the (very expensive) Sand Skiffs....</p><p></p><p></p><p>...which I was totally unprepared for! The skiff ride cost over 100gp each (a lot for 5th level characters who have been keep cash poor but magic item rich) and I honestly didn't think they would pony up 600gp for the 6 of them (that was over half the money they had on them!) but they did! Fortunately it was the end of the session and I had a week to plan out what could happen. The resulting adventure lasted 4 sessions, had dopplegangers, assassins, saboteurs, plays, love affairs and even fireworks! The finale had the PCs racing against the clock to escape the the quickly exploding sand skiff!</p><p></p><p>Those were some of the most entertaining sessions I have ever run - all because I let the players tell me where they wanted to go!</p></blockquote><p></p>
[QUOTE="Holy Bovine, post: 5536898, member: 203"] I have tried letting the players tell me how they get from place to place. In a campaign i was running the PCs needed to get to a huge market/festival that was taking place deep within a nearby desert. They were in the last town before entering the desert and wanted to see what transportation was available. I had the typical 'caravan guard' jobs and even taking a ride in a covered wagon train thing. I also, for a laugh, stuck in some crazy 'Sand Skiffs' magical boats that could move across the desert. The party was divided on what mode to take and, after a lengthy discussion and tons of RP-ing they decided to take the (very expensive) Sand Skiffs.... ...which I was totally unprepared for! The skiff ride cost over 100gp each (a lot for 5th level characters who have been keep cash poor but magic item rich) and I honestly didn't think they would pony up 600gp for the 6 of them (that was over half the money they had on them!) but they did! Fortunately it was the end of the session and I had a week to plan out what could happen. The resulting adventure lasted 4 sessions, had dopplegangers, assassins, saboteurs, plays, love affairs and even fireworks! The finale had the PCs racing against the clock to escape the the quickly exploding sand skiff! Those were some of the most entertaining sessions I have ever run - all because I let the players tell me where they wanted to go! [/QUOTE]
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