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How do you deal with traveling in your games?
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<blockquote data-quote="Quickleaf" data-source="post: 5537419" data-attributes="member: 20323"><p>For me it depends on what I want to achieve, so I tend to think of travel as falling into one of these groups:</p><p></p><p>Danger - PCs need to avoid something dangerous while on the road, like alerting enemy forces while traveling thru hostile territory, since I run 4e this would be a skill challenge</p><p></p><p>Flavor - sometimes I just want to insert a scene or two to give the PCs a feel for a new area or continue an ongoing subplot (like a recurring gypsy seer), these would be 10-minute mini-encounters, I might include minor quests</p><p></p><p>Consequence - something from their past catches up to the PCs, for better or worse, like that enemy they let live organizing an ambush, or that poor couple they helped pro bono giving them some herbal poultices and journeybread</p><p></p><p>Foreshadow - the PCs get a hint of what lies ahead, such as a run in with refugees fleeing a dragon attack, or an edgy military checkpoint looking for an escaped killer, or they pick up rumors at the inn</p><p></p><p>Speed Travel'- I just want to get the PCs to the next adventure I do the same as you do, one sentence sums it up, but sometimes the group wants to accomplish things or RP inter-party a little</p><p></p><p>Adventure - a few times I've turned travel into full fledged adventure, such as an ocean voyage fighting mutineers or a desert caravan becoming a side quest to rescue a kidnapped sheikh after a midnight raid</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5537419, member: 20323"] For me it depends on what I want to achieve, so I tend to think of travel as falling into one of these groups: Danger - PCs need to avoid something dangerous while on the road, like alerting enemy forces while traveling thru hostile territory, since I run 4e this would be a skill challenge Flavor - sometimes I just want to insert a scene or two to give the PCs a feel for a new area or continue an ongoing subplot (like a recurring gypsy seer), these would be 10-minute mini-encounters, I might include minor quests Consequence - something from their past catches up to the PCs, for better or worse, like that enemy they let live organizing an ambush, or that poor couple they helped pro bono giving them some herbal poultices and journeybread Foreshadow - the PCs get a hint of what lies ahead, such as a run in with refugees fleeing a dragon attack, or an edgy military checkpoint looking for an escaped killer, or they pick up rumors at the inn Speed Travel'- I just want to get the PCs to the next adventure I do the same as you do, one sentence sums it up, but sometimes the group wants to accomplish things or RP inter-party a little Adventure - a few times I've turned travel into full fledged adventure, such as an ocean voyage fighting mutineers or a desert caravan becoming a side quest to rescue a kidnapped sheikh after a midnight raid [/QUOTE]
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