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How do you deal with traveling in your games?
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<blockquote data-quote="Rel" data-source="post: 5548762" data-attributes="member: 99"><p>Others have touched on most of what I'd have to say on this subject. The short version is that I view travel between more important places to be a place with lots of possibility to introduce the flavor of the game word, be it based on terrain, local custom, politics or simply throwing a few plot hooks at the party.</p><p></p><p>One technique that I'd specifically recommend, one that should make any exposition more than just white noise to the players, is to ask yourself, "What would <em>these </em>characters notice during the journey?"</p><p></p><p>Some systems support hobbies and other "minor" skills better than others but hopefully you have at least some sense of what sort of life the PC's have outside of being "adventurers". Take that information and use it to focus on different things that might stand out to the various PC's.</p><p></p><p>So if one of the PC's was the daughter of an innkeeper then you might comment that the inns along the route are relatively fancy, expensive and likely cater to the nobility. The PC who is skilled at mounted combat might observe that they are traveling through "horse country" and believe it possible to purchase a superior mount in such an area. If a PC is the party's cook then tell them about the delicious foods that are indigenous to the local populace. That might turn into a humorous bit of roleplaying as they try and cajole some granny out of the recipe to her delicious pepper sauce.</p><p></p><p>Depending on the players you may soon have them asking you about this stuff rather than you having to volunteer the information.</p></blockquote><p></p>
[QUOTE="Rel, post: 5548762, member: 99"] Others have touched on most of what I'd have to say on this subject. The short version is that I view travel between more important places to be a place with lots of possibility to introduce the flavor of the game word, be it based on terrain, local custom, politics or simply throwing a few plot hooks at the party. One technique that I'd specifically recommend, one that should make any exposition more than just white noise to the players, is to ask yourself, "What would [I]these [/I]characters notice during the journey?" Some systems support hobbies and other "minor" skills better than others but hopefully you have at least some sense of what sort of life the PC's have outside of being "adventurers". Take that information and use it to focus on different things that might stand out to the various PC's. So if one of the PC's was the daughter of an innkeeper then you might comment that the inns along the route are relatively fancy, expensive and likely cater to the nobility. The PC who is skilled at mounted combat might observe that they are traveling through "horse country" and believe it possible to purchase a superior mount in such an area. If a PC is the party's cook then tell them about the delicious foods that are indigenous to the local populace. That might turn into a humorous bit of roleplaying as they try and cajole some granny out of the recipe to her delicious pepper sauce. Depending on the players you may soon have them asking you about this stuff rather than you having to volunteer the information. [/QUOTE]
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How do you deal with traveling in your games?
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