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How do you deal with traveling in your games?
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<blockquote data-quote="Haltherrion" data-source="post: 5550552" data-attributes="member: 18253"><p>I like the standard movie and book method: show a little bit of the travel with an encounter or situation to overcome and suggest the rest of it.</p><p> </p><p>It depends on the campaign but often you can work something useful into the trip that might demonstrate something about the world, plot, NPCs. The players are new to a region? Demonstrate what the overlord is like by having the players encounter the lord's men: the men are shaking down a caravan, pursuing a dragon, on a quest, checking for unregistered mages, etc. The players are on a quest for something? Have them encountered someone else on that quest, someone who is coming back bloodied from where they are headed, and so on.</p><p> </p><p>You can make the encounter very travel related from overcoming a travel obstacle (toll, flooded region, river crossing, forest fire) to dealing with innkeepers to "travel wonders" i.e., wildly different magical places. That establishes that travel has its perils and attractions.</p><p> </p><p>You don't have to do travel encounters all the time; just occasionally to remind them there are hazards and to mix things up.</p><p> </p><p>I like travel encounters myself. Often get to work fun terrain in like marshy ground, chasms and water obstacles, rough terrain, blocked lines of sight, and lots of other fun stuff.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5550552, member: 18253"] I like the standard movie and book method: show a little bit of the travel with an encounter or situation to overcome and suggest the rest of it. It depends on the campaign but often you can work something useful into the trip that might demonstrate something about the world, plot, NPCs. The players are new to a region? Demonstrate what the overlord is like by having the players encounter the lord's men: the men are shaking down a caravan, pursuing a dragon, on a quest, checking for unregistered mages, etc. The players are on a quest for something? Have them encountered someone else on that quest, someone who is coming back bloodied from where they are headed, and so on. You can make the encounter very travel related from overcoming a travel obstacle (toll, flooded region, river crossing, forest fire) to dealing with innkeepers to "travel wonders" i.e., wildly different magical places. That establishes that travel has its perils and attractions. You don't have to do travel encounters all the time; just occasionally to remind them there are hazards and to mix things up. I like travel encounters myself. Often get to work fun terrain in like marshy ground, chasms and water obstacles, rough terrain, blocked lines of sight, and lots of other fun stuff. [/QUOTE]
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