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How do you deal with traveling
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<blockquote data-quote="Janx" data-source="post: 1746148" data-attributes="member: 8835"><p>Unless it's low level characters, where the trip is an adventure itself, I usually skim over travel. Last game, they sailed 44 days to get to an island. At the end of that game, they sent the Paladin back for reinforcements. He'll be back in 88+ days. I sure as heck don't plan on role-playing that out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In practical terms, as a GM you don't really want to play out encounters every day. Not in terms of having to do them, but in terms of XP progression. I played in a game where in about 3 months of game time, we hit 20th level. This happened because nearly every day of our characters' lives was adventure and encounters.</p><p></p><p>Whereas, in my current campaign, with travel times coming into effect, some serious time is passing between adventures. This can make your characters a bit more seasoned.</p><p></p><p>Unless you WANT something interesting to happen during a trip, don't bother having any encounters. Or if the players had planned on interacting with the crew, set up a scene for that to happen. But otherwise, keep it to "44 days pass and you reach the island of Karnos." It's just not worth the effort.</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 1746148, member: 8835"] Unless it's low level characters, where the trip is an adventure itself, I usually skim over travel. Last game, they sailed 44 days to get to an island. At the end of that game, they sent the Paladin back for reinforcements. He'll be back in 88+ days. I sure as heck don't plan on role-playing that out :) In practical terms, as a GM you don't really want to play out encounters every day. Not in terms of having to do them, but in terms of XP progression. I played in a game where in about 3 months of game time, we hit 20th level. This happened because nearly every day of our characters' lives was adventure and encounters. Whereas, in my current campaign, with travel times coming into effect, some serious time is passing between adventures. This can make your characters a bit more seasoned. Unless you WANT something interesting to happen during a trip, don't bother having any encounters. Or if the players had planned on interacting with the crew, set up a scene for that to happen. But otherwise, keep it to "44 days pass and you reach the island of Karnos." It's just not worth the effort. Janx [/QUOTE]
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