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How do you deal with traveling
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1746337" data-attributes="member: 16936"><p>Chalk up another one in the "run a few interesting highlights of the trip, gloss over the rest" column.</p><p></p><p>I'd say that I've gotten too old to enjoy playing out every moment of every day and sticking as closely to "realistic" as a fantasy game with spells and monsters can get, but the fact is that even when I was younger I thought that was a dreadfully boring and uninspiring way to play the game. I suppose that all aging has really done is make me sound more bitter and vicious when I criticize it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Y'know, if there's nothing actually <em>interesting</em> that happens, I'd just as soon not waste any of my valuable leisure time describing it in exhaustive detail. Our last D&D game handled it pretty well, I thought; the GM knew when we were about to be setting off on a trip, and he'd use his time appropriately, figuring out what interesting scenes would be happening during the trip in advance. When we would finally hit the road, we didn't have to sit there through "okay, on the first day, what do you do?" tedium; instead, we just dealt with the challenging and important decisions and situations that arose during the trip, and when those were handled, we went back to "the rest of the trip goes without any serious incidents."</p><p></p><p>And honestly, it was really, really nice to have a D&D session where going to a new location wasn't the <em>only</em> thing you got to do.</p><p></p><p>--</p><p>but we were still all relieved when we finally got to use <em>teleport</em> instead</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1746337, member: 16936"] Chalk up another one in the "run a few interesting highlights of the trip, gloss over the rest" column. I'd say that I've gotten too old to enjoy playing out every moment of every day and sticking as closely to "realistic" as a fantasy game with spells and monsters can get, but the fact is that even when I was younger I thought that was a dreadfully boring and uninspiring way to play the game. I suppose that all aging has really done is make me sound more bitter and vicious when I criticize it. ;) Y'know, if there's nothing actually [i]interesting[/i] that happens, I'd just as soon not waste any of my valuable leisure time describing it in exhaustive detail. Our last D&D game handled it pretty well, I thought; the GM knew when we were about to be setting off on a trip, and he'd use his time appropriately, figuring out what interesting scenes would be happening during the trip in advance. When we would finally hit the road, we didn't have to sit there through "okay, on the first day, what do you do?" tedium; instead, we just dealt with the challenging and important decisions and situations that arose during the trip, and when those were handled, we went back to "the rest of the trip goes without any serious incidents." And honestly, it was really, really nice to have a D&D session where going to a new location wasn't the [i]only[/i] thing you got to do. -- but we were still all relieved when we finally got to use [i]teleport[/i] instead ryan [/QUOTE]
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