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How do YOU decide what to run?
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<blockquote data-quote="innerdude" data-source="post: 9097357" data-attributes="member: 85870"><p>- The system has to be interesting enough mechanically that I, as GM, will want to commit to its resolution mechanics for many months.</p><p></p><p>- The system ideally must openly declare the intent of play and then deliver on its intent. This determination would generally be based on reviews and reports from actual play. I.e., if the general premise is "moody, psychological introspection about the nature of humanity," the end result can't be "undead vampire superheroes".</p><p></p><p>- The system hast to support my basic premise --- thematically, geographically, historically.</p><p></p><p>- The premise has to have space for interesting interpersonal / inter-party dynamics and character depth.</p><p></p><p>- The system + premise have to have certain "je ne sais quoi" creative space that makes me want to delve deeper into it.</p></blockquote><p></p>
[QUOTE="innerdude, post: 9097357, member: 85870"] - The system has to be interesting enough mechanically that I, as GM, will want to commit to its resolution mechanics for many months. - The system ideally must openly declare the intent of play and then deliver on its intent. This determination would generally be based on reviews and reports from actual play. I.e., if the general premise is "moody, psychological introspection about the nature of humanity," the end result can't be "undead vampire superheroes". - The system hast to support my basic premise --- thematically, geographically, historically. - The premise has to have space for interesting interpersonal / inter-party dynamics and character depth. - The system + premise have to have certain "je ne sais quoi" creative space that makes me want to delve deeper into it. [/QUOTE]
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