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How do you decide which Races to disallow (and/or Classes)?
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<blockquote data-quote="Mercule" data-source="post: 6555627" data-attributes="member: 5100"><p>I don't really mince words about my process: I think the DM has to be comfortable with the setting before anyone else can have fun. To that end, I disallow anything that rubs me wrong, even if I can put my finger on why.</p><p></p><p>For my home brew(s), I start with the assumption that everything in the PHB is okay, unless I say otherwise. For example, I find halflings to be bland and flavorless without campaign-specific adaptation (Athas, Eberron, and Krynn all have passably interesting halflings), so I leave them out in favor of gnomes. I also don't care for Wuxia in my pseudo-medieval fantasy, so I traditionally exclude monks. Expansion material is case-by-case with whatever seems to fit into my setting. During the 3.5E run, Warlock and Binder both fit very, very well into the mildly S&S vibe I like, so they we included. Even though I've always used psionics in a big way, I disliked the cleric-like psionic class (forget the name), so it wasn't allowed. There's always exceptions, though. A player in my current group absolutely adores halflings, so I let him talk me into playing one -- the race just happens to be low population and fairly rare. I also like the way the 5E monk is done and immediately saw where each of the three styles would fit perfectly into my setting.</p><p></p><p>For a published setting (Eberron, Greyhawk) I go by whatever "feels right". I know half-dragons officially exist on Eberron, but my read of various historic events led me to feel that they should be excluded as a PC choice. I also don't allow drow as a standard option. I do allow Dragonborn because I like how 4E added them in Eberron. I think Warlocks work very well in Greyhawk, but they'd be uncommon. Also, the 2E/3E version of tieflings as manifestations of long-hidden fiend blood fits well, too. Dragonborn would be a bit dicier; I'd ignore the question, unless you have a PC who brings it up. Ditto for genasi. In cases like that, if the player makes a good case, I'd say he was an oddity or his race is from a ways off -- but I'd only do so if the player had a compelling backstory; if they don't catch my attention, it doesn't happen.</p><p></p><p>I'm probably much more lax on classes, because they rarely have anything too bizarre (e.g. Warmage/Beguiler were ultra-specialist Wizards) and can be passed off as a variant class. I named some classes that didn't fit, above, though.</p><p></p><p>Short form, I have no problem saying, "It just doesn't have a place in this setting." I do try to give the players a fair shot at telling me why it could, though.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6555627, member: 5100"] I don't really mince words about my process: I think the DM has to be comfortable with the setting before anyone else can have fun. To that end, I disallow anything that rubs me wrong, even if I can put my finger on why. For my home brew(s), I start with the assumption that everything in the PHB is okay, unless I say otherwise. For example, I find halflings to be bland and flavorless without campaign-specific adaptation (Athas, Eberron, and Krynn all have passably interesting halflings), so I leave them out in favor of gnomes. I also don't care for Wuxia in my pseudo-medieval fantasy, so I traditionally exclude monks. Expansion material is case-by-case with whatever seems to fit into my setting. During the 3.5E run, Warlock and Binder both fit very, very well into the mildly S&S vibe I like, so they we included. Even though I've always used psionics in a big way, I disliked the cleric-like psionic class (forget the name), so it wasn't allowed. There's always exceptions, though. A player in my current group absolutely adores halflings, so I let him talk me into playing one -- the race just happens to be low population and fairly rare. I also like the way the 5E monk is done and immediately saw where each of the three styles would fit perfectly into my setting. For a published setting (Eberron, Greyhawk) I go by whatever "feels right". I know half-dragons officially exist on Eberron, but my read of various historic events led me to feel that they should be excluded as a PC choice. I also don't allow drow as a standard option. I do allow Dragonborn because I like how 4E added them in Eberron. I think Warlocks work very well in Greyhawk, but they'd be uncommon. Also, the 2E/3E version of tieflings as manifestations of long-hidden fiend blood fits well, too. Dragonborn would be a bit dicier; I'd ignore the question, unless you have a PC who brings it up. Ditto for genasi. In cases like that, if the player makes a good case, I'd say he was an oddity or his race is from a ways off -- but I'd only do so if the player had a compelling backstory; if they don't catch my attention, it doesn't happen. I'm probably much more lax on classes, because they rarely have anything too bizarre (e.g. Warmage/Beguiler were ultra-specialist Wizards) and can be passed off as a variant class. I named some classes that didn't fit, above, though. Short form, I have no problem saying, "It just doesn't have a place in this setting." I do try to give the players a fair shot at telling me why it could, though. [/QUOTE]
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