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General Tabletop Discussion
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How do you decide which Races to disallow (and/or Classes)?
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<blockquote data-quote="Vymair" data-source="post: 6556068" data-attributes="member: 116"><p>I come up with a campaign concept. This almost always lead to some race restrictions. I've also allowed races not usually allowed as character races from time to time when the campaign concept supports it. </p><p></p><p>In the campaign I'm just about to start, I disallowed Dragonborn and Gnomes. I also added Eladrin as an elf option. If a player had desperately wanted to play a dragonborn, I left that open in the original campaign communication and would have made them extremely rare. However, since no one did, I dropped them. My concept is that a long-time human empire that recently collapsed had good trade relationship with neighboring petty kingdoms that had access to trade with the elves and dwarves. The dwarves dominate the major mountain range in the east while giants dominate the western range. The old growth forest found in pockets around the world have wood elves protecting them and thus represent the majority of elf-human contact. High elf cities buried deep in the forest with connections to the feywild are not unknown, but rare in the world Eladrin live in the feywild where portals within the High Elf citiies are often found. Halfings are found in the plains and are heaviliy involved in agriculture. There's a Tiefling kingdom where the nobility there had struck the standard type deal with some ancient fiend. Humans are represented by several different cultures loosely based on the Romans, Germans, Romany, Norse and Celts. Since I don't have a role for Gnomes, I dropped them.</p><p></p><p>In my group, we often find the campaign is best remembered by the things that make it different from the standard setting, so dropping races are part of what defines a campaign's unique flavor.</p></blockquote><p></p>
[QUOTE="Vymair, post: 6556068, member: 116"] I come up with a campaign concept. This almost always lead to some race restrictions. I've also allowed races not usually allowed as character races from time to time when the campaign concept supports it. In the campaign I'm just about to start, I disallowed Dragonborn and Gnomes. I also added Eladrin as an elf option. If a player had desperately wanted to play a dragonborn, I left that open in the original campaign communication and would have made them extremely rare. However, since no one did, I dropped them. My concept is that a long-time human empire that recently collapsed had good trade relationship with neighboring petty kingdoms that had access to trade with the elves and dwarves. The dwarves dominate the major mountain range in the east while giants dominate the western range. The old growth forest found in pockets around the world have wood elves protecting them and thus represent the majority of elf-human contact. High elf cities buried deep in the forest with connections to the feywild are not unknown, but rare in the world Eladrin live in the feywild where portals within the High Elf citiies are often found. Halfings are found in the plains and are heaviliy involved in agriculture. There's a Tiefling kingdom where the nobility there had struck the standard type deal with some ancient fiend. Humans are represented by several different cultures loosely based on the Romans, Germans, Romany, Norse and Celts. Since I don't have a role for Gnomes, I dropped them. In my group, we often find the campaign is best remembered by the things that make it different from the standard setting, so dropping races are part of what defines a campaign's unique flavor. [/QUOTE]
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