Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you decide which Races to disallow (and/or Classes)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 6556321" data-attributes="member: 6790260"><p>*sigh* Why is it always dragonborn? I get that they're the new kids on the block, but bloody hell. D&D grew out of campaigns that were welcoming to balrogs and <em>actual dragons</em> as PCs, as long as the PCs were comfortable starting "low" and growing into that power over time. Nowadays, it feels like there's this huge NIMBY attitude from almost everyone who started up prior to 3e, and it just gets really frustrating after a while. I love dragonborn, for aesthetic as well as mechanical reasons (mostly aesthetic, though), and feeling like my preferences are always being put to the question is pretty damn wearying. (Inasmuch as anything from a niche hobby where I spend a small portion of my leisure time can be "wearying," of course--but I value that leisure time a lot!)</p><p></p><p></p><p></p><p>How would one go about learning this secret? Is the secret already pre-defined by the DM? Feels like it would be kind of a catch-22. Particularly if you play in a game where people aren't expected to switch characters often, and/or the DM expects you to "know" a secret she hasn't even chosen yet.</p><p></p><p></p><p></p><p>A+! This is exactly the kind of thing I like to hear. My favorite campaigns have always been the ones where both the players and the DM have to roll with the other's punches, adapting to fit. Everyone learns something and gets surprised that way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Similar to the "race secret" bit above, I'm curious about how you'd handle this. What options would be default, and why? Would you accept player suggestions for new places to explore and/or new options that could be unlocked?</p><p></p><p></p><p></p><p>Not knowing Greyhawk, I cannot speak as to the veracity of this. I just wanted to highlight it because it shows that, even in settings that often get described as having "no place" for new concepts, there often IS a place if you're flexible/creative--and the same goes for the player seeking that concept.</p><p></p><p></p><p></p><p>Oh my God this is <em>at least</em> 42 kinds of awesome.</p><p></p><p>Edit:</p><p>As for my own decisions, although I have never actually run a campaign, I've wanted to, and my philosophy is simple.</p><p></p><p><em>Anything which fights against player enthusiasm for an RAI, non-exploitative option is a bad idea.</em></p><p></p><p>This is similar to what others have already said in the thread, but (IMO) more specific. Is the player being exploitative? Shut it down--they're probably more interested in the "meta" feeling of power than they are in experiencing an awesome story. Is the option weird/divergent/some other kind of strangeness? Might be more trouble than it's worth. But if players are genuinely enthusiastic and excited about something, you're talking about someone who is deeply involved, who cares about something and will be invested in what happens. Crushing that enthusiasm is a highway to disinterested players, and that will reduce everyone's pleasure. It's perfectly fine to pitch an idea--but the DM needs to carefully balance "What I want to run" with "What they want to play."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6556321, member: 6790260"] *sigh* Why is it always dragonborn? I get that they're the new kids on the block, but bloody hell. D&D grew out of campaigns that were welcoming to balrogs and [I]actual dragons[/I] as PCs, as long as the PCs were comfortable starting "low" and growing into that power over time. Nowadays, it feels like there's this huge NIMBY attitude from almost everyone who started up prior to 3e, and it just gets really frustrating after a while. I love dragonborn, for aesthetic as well as mechanical reasons (mostly aesthetic, though), and feeling like my preferences are always being put to the question is pretty damn wearying. (Inasmuch as anything from a niche hobby where I spend a small portion of my leisure time can be "wearying," of course--but I value that leisure time a lot!) How would one go about learning this secret? Is the secret already pre-defined by the DM? Feels like it would be kind of a catch-22. Particularly if you play in a game where people aren't expected to switch characters often, and/or the DM expects you to "know" a secret she hasn't even chosen yet. A+! This is exactly the kind of thing I like to hear. My favorite campaigns have always been the ones where both the players and the DM have to roll with the other's punches, adapting to fit. Everyone learns something and gets surprised that way. :) Similar to the "race secret" bit above, I'm curious about how you'd handle this. What options would be default, and why? Would you accept player suggestions for new places to explore and/or new options that could be unlocked? Not knowing Greyhawk, I cannot speak as to the veracity of this. I just wanted to highlight it because it shows that, even in settings that often get described as having "no place" for new concepts, there often IS a place if you're flexible/creative--and the same goes for the player seeking that concept. Oh my God this is [I]at least[/I] 42 kinds of awesome. Edit: As for my own decisions, although I have never actually run a campaign, I've wanted to, and my philosophy is simple. [I]Anything which fights against player enthusiasm for an RAI, non-exploitative option is a bad idea.[/I] This is similar to what others have already said in the thread, but (IMO) more specific. Is the player being exploitative? Shut it down--they're probably more interested in the "meta" feeling of power than they are in experiencing an awesome story. Is the option weird/divergent/some other kind of strangeness? Might be more trouble than it's worth. But if players are genuinely enthusiastic and excited about something, you're talking about someone who is deeply involved, who cares about something and will be invested in what happens. Crushing that enthusiasm is a highway to disinterested players, and that will reduce everyone's pleasure. It's perfectly fine to pitch an idea--but the DM needs to carefully balance "What I want to run" with "What they want to play." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you decide which Races to disallow (and/or Classes)?
Top