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General Tabletop Discussion
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How do you decide which Races to disallow (and/or Classes)?
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<blockquote data-quote="I'm A Banana" data-source="post: 6556455" data-attributes="member: 2067"><p>Aside from having a doofy-sounding name, I've got no problem with the dragonborn as they are in 5e or as they appeared in 4e (and their presence in 3e always felt like a bit of a tacked-on weirdness). Some folks aren't comfy with the less humanoid PC races, though. And some edition war PTSD runs deep. Dragon PC's weren't in everyone's campaign, after all. </p><p></p><p></p><p></p><p>Thanks! Personally, it kind of grew out of lazy DMing and wanting to embed plot hooks in characters more deeply. </p><p></p><p></p><p></p><p>I'd probably start with the Basic set only. I'd totally be willing to accept submissions for new options that players want. And I'd imagine I'd have less character continuity than in a typical D&D campaign, to allow players to shift characters frequently and experience different options. I'd have to link players to something with some force in the world, though, if not a character....something they can watch grow and change over time. That could be a few things (a family! an organization! a kingship!), but that would change some expectations of the game pretty significantly. It might also be unreasonable in terms of gameplay time....there's a LOT of things to experience. </p><p></p><p>Players would find out about the possible "unlockables" because these would be features of adventures - maybe there's orcs attacking the borderlands and if the party grabs this plot hook and go investigate it they can unlock the Barbarian class and the Half-orc race because there is a half-orc barbarian who is chief of his tribe that you can ally with to bring down the orc assault. Or something along those lines.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6556455, member: 2067"] Aside from having a doofy-sounding name, I've got no problem with the dragonborn as they are in 5e or as they appeared in 4e (and their presence in 3e always felt like a bit of a tacked-on weirdness). Some folks aren't comfy with the less humanoid PC races, though. And some edition war PTSD runs deep. Dragon PC's weren't in everyone's campaign, after all. Thanks! Personally, it kind of grew out of lazy DMing and wanting to embed plot hooks in characters more deeply. I'd probably start with the Basic set only. I'd totally be willing to accept submissions for new options that players want. And I'd imagine I'd have less character continuity than in a typical D&D campaign, to allow players to shift characters frequently and experience different options. I'd have to link players to something with some force in the world, though, if not a character....something they can watch grow and change over time. That could be a few things (a family! an organization! a kingship!), but that would change some expectations of the game pretty significantly. It might also be unreasonable in terms of gameplay time....there's a LOT of things to experience. Players would find out about the possible "unlockables" because these would be features of adventures - maybe there's orcs attacking the borderlands and if the party grabs this plot hook and go investigate it they can unlock the Barbarian class and the Half-orc race because there is a half-orc barbarian who is chief of his tribe that you can ally with to bring down the orc assault. Or something along those lines. [/QUOTE]
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