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General Tabletop Discussion
*Dungeons & Dragons
How do you decide which Races to disallow (and/or Classes)?
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<blockquote data-quote="Elf Witch" data-source="post: 6556539" data-attributes="member: 9037"><p>I don't tend to enjoy running a free for all campaign kitchen sink settings. So I do end up restricting things. I base it on what make sense for the setting and the world I am building. For example in my one campaign their are no teiflings the world has been shut off from the other planes for centuries so there are no asamir either. I use the dragonborn from Races of the Dragon so no one is born a dragonborn it is a ritual you go through. So no first level character is starting out as dragonborn. </p><p></p><p>I also don't like to shoe horn in classes and races that were made for specific settings. So warforged most likely won't be in my Dragonlance game and Kender most likely won't be in my game set in Kalamar. You noticed I said most likely because there are always exceptions usually based on a player coming up with a creative idea to make it work. </p><p></p><p>I don't like to shut players down completely so I will try and re skin things to make it fit so they can play their concept. But I have low tolerance for player's whines about playing restricted classes when there are plenty of choices available. It seems rather childish to me to insist that the only possible concept you can come up with it is this one narrow thing and you can't have any fun unless you play this one concept. </p><p></p><p>I rarely restrict that same thing in every game so maybe you can't play a warforged in this game but you can in the next.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6556539, member: 9037"] I don't tend to enjoy running a free for all campaign kitchen sink settings. So I do end up restricting things. I base it on what make sense for the setting and the world I am building. For example in my one campaign their are no teiflings the world has been shut off from the other planes for centuries so there are no asamir either. I use the dragonborn from Races of the Dragon so no one is born a dragonborn it is a ritual you go through. So no first level character is starting out as dragonborn. I also don't like to shoe horn in classes and races that were made for specific settings. So warforged most likely won't be in my Dragonlance game and Kender most likely won't be in my game set in Kalamar. You noticed I said most likely because there are always exceptions usually based on a player coming up with a creative idea to make it work. I don't like to shut players down completely so I will try and re skin things to make it fit so they can play their concept. But I have low tolerance for player's whines about playing restricted classes when there are plenty of choices available. It seems rather childish to me to insist that the only possible concept you can come up with it is this one narrow thing and you can't have any fun unless you play this one concept. I rarely restrict that same thing in every game so maybe you can't play a warforged in this game but you can in the next. [/QUOTE]
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Community
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How do you decide which Races to disallow (and/or Classes)?
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