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General Tabletop Discussion
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How do you decide which Races to disallow (and/or Classes)?
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<blockquote data-quote="Skyscraper" data-source="post: 6557150" data-attributes="member: 48518"><p>No offense taken, although yes I did (erroneously) conclude that you were adressing my - and other's - point of view on limiting player access to certain content. My sarcasm was meant to be somewhat humorous, to get my point through. I hope that I, in turn, did not offend.</p><p></p><p>This said, you ideas seem really cool and I'm all up for a DM that proposes something - anything - with passion and with an idea to getting some fun game time with friends. It might be an open-ended sandbox game all about cooperative storytelling like you propose, or a low-magic Game of Thrones D&D offshoot like I played as a player 2 years ago that was all about plot and story, or a game of Call of Cthulhu like i'm playing presently with mandatory pregenerated characters that are each part of the storyline (i.e. no player choice whatsoever at the outset, the DM imposed a character to each of us), or a game of D&D with few or all classes and races allowed. To me, the DM is the first to bring something to the table, and then the gaming and storytelling begins assuming the players accept to jump in. In our group, we switch from one style of game to the other, and personally, I like the diversity.</p><p></p><p>I'm also an actor in my free time, and this is reminiscent for me of acting: sometimes we do improvisations (no or little structure, i.e. freeform, like a sandbox); and sometimes we create a play from scratch, either through cooperative writing or through the director writing the play (middleground); or sometimes we use a preset play that was written by an author unrelated to our group and the director assigns roles to each of us (no or little actor choice). Each is cool, and I'm all up for any of the above.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 6557150, member: 48518"] No offense taken, although yes I did (erroneously) conclude that you were adressing my - and other's - point of view on limiting player access to certain content. My sarcasm was meant to be somewhat humorous, to get my point through. I hope that I, in turn, did not offend. This said, you ideas seem really cool and I'm all up for a DM that proposes something - anything - with passion and with an idea to getting some fun game time with friends. It might be an open-ended sandbox game all about cooperative storytelling like you propose, or a low-magic Game of Thrones D&D offshoot like I played as a player 2 years ago that was all about plot and story, or a game of Call of Cthulhu like i'm playing presently with mandatory pregenerated characters that are each part of the storyline (i.e. no player choice whatsoever at the outset, the DM imposed a character to each of us), or a game of D&D with few or all classes and races allowed. To me, the DM is the first to bring something to the table, and then the gaming and storytelling begins assuming the players accept to jump in. In our group, we switch from one style of game to the other, and personally, I like the diversity. I'm also an actor in my free time, and this is reminiscent for me of acting: sometimes we do improvisations (no or little structure, i.e. freeform, like a sandbox); and sometimes we create a play from scratch, either through cooperative writing or through the director writing the play (middleground); or sometimes we use a preset play that was written by an author unrelated to our group and the director assigns roles to each of us (no or little actor choice). Each is cool, and I'm all up for any of the above. [/QUOTE]
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How do you decide which Races to disallow (and/or Classes)?
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