Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you decide which Races to disallow (and/or Classes)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 6557737" data-attributes="member: 6790260"><p>Indeed. Now roll in [MENTION=18817]weldon[/MENTION]'s on-point note that DMs are players too, and often not as far removed from the "regular" players as one might think. Then "absolutely no warlocks, tieflings, or dragonborn" comes across as just as dogmatic and "maybe-we-won't-jive" as "absolutely must be a dragonborn warlock of Cthulhu." Yeah, the DM invests more time and effort, so there is to some extent a...shall we say, "favoring" of what they want. But they also get to control basically everything the party ever experiences, so it's hardly like they're being MASSIVELY disenfranchised by a player who really wants to play some particular option or other.</p><p></p><p></p><p></p><p>And really, this whole perennial debate (which 5e amplified greatly by trying to bring in "older school" players/DMs) tends toward the two extremes being contrasted against each other, when I suspect that many actually fall somewhere in-between. That is, there are probably plenty of older-school DMs who will want to be sold on a concept they consider "weird" or the like, but who <em>will</em> give it a fair hearing. Similarly, my personal experience has generally shown that most people who want the "new" or "non-traditional" stuff are highly adaptive and more than willing to compromise.</p><p></p><p>That said, though (and this may be because of where I stand on the matter), I often feel like the more dogmatic position is the "disallow" camp. Hence my "NIMBY" comment earlier. I get a VERY VERY strong vibe, from most..."classic-style" DMs for lack of a better term, that anything which doesn't have 25+ years of history (which, as a gross generalization, often means "anything that was added after said DM started playing") doesn't just get a "nah, I'm not really into that," but a "no, hell no, and never darken my door again." (I have, in fact, actually had someone write that precise phrase to me before, elsewhere on the internet, and I don't believe it was purely hyperbole either.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6557737, member: 6790260"] Indeed. Now roll in [MENTION=18817]weldon[/MENTION]'s on-point note that DMs are players too, and often not as far removed from the "regular" players as one might think. Then "absolutely no warlocks, tieflings, or dragonborn" comes across as just as dogmatic and "maybe-we-won't-jive" as "absolutely must be a dragonborn warlock of Cthulhu." Yeah, the DM invests more time and effort, so there is to some extent a...shall we say, "favoring" of what they want. But they also get to control basically everything the party ever experiences, so it's hardly like they're being MASSIVELY disenfranchised by a player who really wants to play some particular option or other. And really, this whole perennial debate (which 5e amplified greatly by trying to bring in "older school" players/DMs) tends toward the two extremes being contrasted against each other, when I suspect that many actually fall somewhere in-between. That is, there are probably plenty of older-school DMs who will want to be sold on a concept they consider "weird" or the like, but who [I]will[/I] give it a fair hearing. Similarly, my personal experience has generally shown that most people who want the "new" or "non-traditional" stuff are highly adaptive and more than willing to compromise. That said, though (and this may be because of where I stand on the matter), I often feel like the more dogmatic position is the "disallow" camp. Hence my "NIMBY" comment earlier. I get a VERY VERY strong vibe, from most..."classic-style" DMs for lack of a better term, that anything which doesn't have 25+ years of history (which, as a gross generalization, often means "anything that was added after said DM started playing") doesn't just get a "nah, I'm not really into that," but a "no, hell no, and never darken my door again." (I have, in fact, actually had someone write that precise phrase to me before, elsewhere on the internet, and I don't believe it was purely hyperbole either.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you decide which Races to disallow (and/or Classes)?
Top