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How do you decide which Races to disallow (and/or Classes)?
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<blockquote data-quote="CapnZapp" data-source="post: 6558079" data-attributes="member: 12731"><p>The issue is one about information.</p><p></p><p>This happens when a player only knows about D&D in general and not about the DMs world in particular. </p><p></p><p>If and when the DM manages to write up his world well ahead of the chargen session, I would think fewer players would make demands that the DM feels are unsuited to the campaign.</p><p></p><p>So this is what happens when the DM underestimates the importance of handing out relevant campaign world info already when first inviting the player. </p><p></p><p>Otherwise I feel it's only to be expected that a player assumes all PHB options are on the table, since so many D&D campaigns DOESN'T have any particular (strong) flavor.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6558079, member: 12731"] The issue is one about information. This happens when a player only knows about D&D in general and not about the DMs world in particular. If and when the DM manages to write up his world well ahead of the chargen session, I would think fewer players would make demands that the DM feels are unsuited to the campaign. So this is what happens when the DM underestimates the importance of handing out relevant campaign world info already when first inviting the player. Otherwise I feel it's only to be expected that a player assumes all PHB options are on the table, since so many D&D campaigns DOESN'T have any particular (strong) flavor. [/QUOTE]
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How do you decide which Races to disallow (and/or Classes)?
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