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How do you decide which Races to disallow (and/or Classes)?
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<blockquote data-quote="I'm A Banana" data-source="post: 6558610" data-attributes="member: 2067"><p>Every bit of work a DM puts into their world is entirely elective and voluntary and doesn't entitle them to anyone's appreciation. Of course, that can be part of a DM's fun, and a DM who derives a lot of fun from that should probably find a group that is going to appreciate that effort and let them have fun making worlds, but the DM isn't owed anything by their efforts. But just because my DM invests a lot of work into his world doesn't mean I'm obligated to simply passively accept it as a player. </p><p></p><p> </p><p></p><p>Both approaches are fine, and the DM should do whatever is more fun for them. The motivation to make a world like that should be <strong>intrinsic</strong>, though - you can't make other people appreciate it, and it shouldn't matter if they do or not. </p><p></p><p></p><p></p><p>Maybe the players don't really want to play in middle-earth, then. Maybe the group would be happier playing something in a more Trek style. A DM should be able to roll with that vibe and give the group what they want (or give up the DM's chair), not stubbornly insist that everyone attend to their carefully constructed world-baby. If your own races and nations and archetypes aren't giving them something cooler to aim for than their own pre-conceived character types, there's a mismatch going on. </p><p></p><p>Which is part of why my "default" approach is to build the world around the characters and go from there, but I don't get a lot of joy out of worldbuilding in a vacuum anyway.</p><p></p><p></p><p></p><p>There's not much constructive in being stubbornly insistent that others appreciate this thing you did. Either they are keen on it or they're not, and you're not going to force them to have fun with it by refusing to change and adapt to the actual group that's together here and what they're interested in. </p><p></p><p>If someone came to my Dark Sun game and wanted to play a cleric of Thor, my first step would be to make sure we're on the same page about what this game is going to be like, not just to dismiss them. Do you know what Dark Sun's about? Do you know why a cleric of Thor might be a problem? What do you hope to achieve by playing that character? What is fun about that concept for you? Do you think we can keep what is fun and work with the rest? Or should we just not play Dark Sun?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6558610, member: 2067"] Every bit of work a DM puts into their world is entirely elective and voluntary and doesn't entitle them to anyone's appreciation. Of course, that can be part of a DM's fun, and a DM who derives a lot of fun from that should probably find a group that is going to appreciate that effort and let them have fun making worlds, but the DM isn't owed anything by their efforts. But just because my DM invests a lot of work into his world doesn't mean I'm obligated to simply passively accept it as a player. Both approaches are fine, and the DM should do whatever is more fun for them. The motivation to make a world like that should be [B]intrinsic[/B], though - you can't make other people appreciate it, and it shouldn't matter if they do or not. Maybe the players don't really want to play in middle-earth, then. Maybe the group would be happier playing something in a more Trek style. A DM should be able to roll with that vibe and give the group what they want (or give up the DM's chair), not stubbornly insist that everyone attend to their carefully constructed world-baby. If your own races and nations and archetypes aren't giving them something cooler to aim for than their own pre-conceived character types, there's a mismatch going on. Which is part of why my "default" approach is to build the world around the characters and go from there, but I don't get a lot of joy out of worldbuilding in a vacuum anyway. There's not much constructive in being stubbornly insistent that others appreciate this thing you did. Either they are keen on it or they're not, and you're not going to force them to have fun with it by refusing to change and adapt to the actual group that's together here and what they're interested in. If someone came to my Dark Sun game and wanted to play a cleric of Thor, my first step would be to make sure we're on the same page about what this game is going to be like, not just to dismiss them. Do you know what Dark Sun's about? Do you know why a cleric of Thor might be a problem? What do you hope to achieve by playing that character? What is fun about that concept for you? Do you think we can keep what is fun and work with the rest? Or should we just not play Dark Sun? [/QUOTE]
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