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How do you decide which Races to disallow (and/or Classes)?
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<blockquote data-quote="Sunseeker" data-source="post: 6558726"><p>When a player wants to play a cleric of a god that does not exist in my campaign, I have one simple way to allow it: You're a heretic. You, and possibly a handful of others, believe in Thor, but noone else does. Perhaps you've had a startling vision of this Thor god, or while in another dimension you met him, but in this universe, Thor is not an active god. It is up to you to spread the faith, or perhaps be seen as the loony cultist you are! Maybe one of your goals is to draw Thor into this dimension. But I'm not going to make Thor exist, especially when there are arguably identical gods already in the system, just so you can be his follower.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6558726"] When a player wants to play a cleric of a god that does not exist in my campaign, I have one simple way to allow it: You're a heretic. You, and possibly a handful of others, believe in Thor, but noone else does. Perhaps you've had a startling vision of this Thor god, or while in another dimension you met him, but in this universe, Thor is not an active god. It is up to you to spread the faith, or perhaps be seen as the loony cultist you are! Maybe one of your goals is to draw Thor into this dimension. But I'm not going to make Thor exist, especially when there are arguably identical gods already in the system, just so you can be his follower. [/QUOTE]
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How do you decide which Races to disallow (and/or Classes)?
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