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How do you decide which Races to disallow (and/or Classes)?
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<blockquote data-quote="Greg K" data-source="post: 6558809" data-attributes="member: 5038"><p>You don't have to appreciate it. However, just as you re not obligated to passively accept it, you are also not obligated to play. If you don't want to play what the DM is offering, you have the option to find another table or sit out.</p><p> </p><p> </p><p>I agree there is a mismatch, but the DM doesn't need to roll with the vibe and give the group what they want. Giving up the DM's chair, however, is reasonable if they want something that the DM is not willing to run (including some other rpg).</p><p></p><p></p><p></p><p>Which is cool if that works for you and others. For myself, personally, it doesn't work. Every edition of D&D has certain things that I want to change or am not willing to include if I am running.</p><p></p><p> My preference is to build the campaign that I want to run including the changes that I want to make, find players willing to take part given the parameters, and see in what direction they take the campaign in play (I don't go in with a particular story in mind just lots of hooks and add others from the player backgrounds and goals (provided it fits with my established guidelines for the setting)). It does not mean I am not willing to talk with a player and consider finding an acceptable solution if it fits within my parameters and mechanical liking (e.g., in 3e using the Martial Rogue options from Unearthed Arcana instead of the Scout class)) or changing the physical appearance of elves at the start of the campaign for someone wanting to play a drow because they like the appearance (I will not add drow themselves for the mechanics).</p><p>In the end, I still have final say as to what is appropriate.</p><p></p><p>Thankfully, my players fit the bill and are wiling to play whatever I offer unless I want to run supers, horror, or espionage.</p><p>(edit: We have one person that sits out of our supers, because he has to play a blood thirsty vigilante and the rest of us do not want that. We don't play espionage, because half the group will get the other half killed in the first half of the session).</p><p></p><p></p><p>Agreed, but the DM also should not make changes that he or she will not enjoy. So, in case of such as mismatch, the options are a) look for another game everyone can agree upon; b) as you mention above, give up the DM chair (if someone else wants to step up) to which I would add perhaps find another group of players whom are actually interested in the campaign if one is dead set on running the campaign; or c) the group finds another activity (together or individually)</p></blockquote><p></p>
[QUOTE="Greg K, post: 6558809, member: 5038"] You don't have to appreciate it. However, just as you re not obligated to passively accept it, you are also not obligated to play. If you don't want to play what the DM is offering, you have the option to find another table or sit out. I agree there is a mismatch, but the DM doesn't need to roll with the vibe and give the group what they want. Giving up the DM's chair, however, is reasonable if they want something that the DM is not willing to run (including some other rpg). Which is cool if that works for you and others. For myself, personally, it doesn't work. Every edition of D&D has certain things that I want to change or am not willing to include if I am running. My preference is to build the campaign that I want to run including the changes that I want to make, find players willing to take part given the parameters, and see in what direction they take the campaign in play (I don't go in with a particular story in mind just lots of hooks and add others from the player backgrounds and goals (provided it fits with my established guidelines for the setting)). It does not mean I am not willing to talk with a player and consider finding an acceptable solution if it fits within my parameters and mechanical liking (e.g., in 3e using the Martial Rogue options from Unearthed Arcana instead of the Scout class)) or changing the physical appearance of elves at the start of the campaign for someone wanting to play a drow because they like the appearance (I will not add drow themselves for the mechanics). In the end, I still have final say as to what is appropriate. Thankfully, my players fit the bill and are wiling to play whatever I offer unless I want to run supers, horror, or espionage. (edit: We have one person that sits out of our supers, because he has to play a blood thirsty vigilante and the rest of us do not want that. We don't play espionage, because half the group will get the other half killed in the first half of the session). Agreed, but the DM also should not make changes that he or she will not enjoy. So, in case of such as mismatch, the options are a) look for another game everyone can agree upon; b) as you mention above, give up the DM chair (if someone else wants to step up) to which I would add perhaps find another group of players whom are actually interested in the campaign if one is dead set on running the campaign; or c) the group finds another activity (together or individually) [/QUOTE]
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