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How do you decide which Races to disallow (and/or Classes)?
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<blockquote data-quote="weldon" data-source="post: 6559608" data-attributes="member: 18817"><p>What I've taken away from the thread is that no one likes a jerk at their table, either player or DM. Sometimes DMs get caught up in their pet concept for what their campaign world should be, and sometimes players get caught up in their pet concept for what their character should be. That is almost always bad.</p><p></p><p>Everyone agrees that the game is more fun when both players and DM agree on the style of play and on the self-imposed restrictions to create a certain kind of feel or enable a certain kind of story. Most reasonable people are willing to compromise a little on their concepts to include ideas from other people at the table because it is, after all, a social game and shared storytelling is implicit in the very idea of RPGs.</p><p></p><p>We could endlessly argue about exactly where the line should be drawn, or even where each individual person would prefer the line be drawn at their own table. It's difficult to reach consensus, and sometimes even hard to reach understanding for other points of view because we all have our own preferences.</p><p></p><p>In the end, be excellent to one another and don't be a ****.</p></blockquote><p></p>
[QUOTE="weldon, post: 6559608, member: 18817"] What I've taken away from the thread is that no one likes a jerk at their table, either player or DM. Sometimes DMs get caught up in their pet concept for what their campaign world should be, and sometimes players get caught up in their pet concept for what their character should be. That is almost always bad. Everyone agrees that the game is more fun when both players and DM agree on the style of play and on the self-imposed restrictions to create a certain kind of feel or enable a certain kind of story. Most reasonable people are willing to compromise a little on their concepts to include ideas from other people at the table because it is, after all, a social game and shared storytelling is implicit in the very idea of RPGs. We could endlessly argue about exactly where the line should be drawn, or even where each individual person would prefer the line be drawn at their own table. It's difficult to reach consensus, and sometimes even hard to reach understanding for other points of view because we all have our own preferences. In the end, be excellent to one another and don't be a ****. [/QUOTE]
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How do you decide which Races to disallow (and/or Classes)?
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