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<blockquote data-quote="Spatzimaus" data-source="post: 1184283" data-attributes="member: 3051"><p>And if all else fails, invent some new spells. For example, in my campaign we added a new line of spells "Planar Static" that disrupted Scrying, magical travel (including Teleport), extradimensional spaces, and so on within the area of effect. There were a series of these; the higher ones were mobile, had longer durations, were more effective, and so on. The low-level ones would just make it difficult to get a good picture, while the high ones completely shut down that type of magic and damaged the caster from a feedback sort of thing. Fun stuff, but not so needed in 3.5E.</p><p></p><p>Under the core rules, though, there's very little you can do to stop the Scry-Buff-Teleport combo. In the end the party and DM have to agree to restrain themselves, which is annoying since it really breaks immersion. I mean, it's an obvious tactic considering the spells, and there's no in-game reason NOT to do it...</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1184283, member: 3051"] And if all else fails, invent some new spells. For example, in my campaign we added a new line of spells "Planar Static" that disrupted Scrying, magical travel (including Teleport), extradimensional spaces, and so on within the area of effect. There were a series of these; the higher ones were mobile, had longer durations, were more effective, and so on. The low-level ones would just make it difficult to get a good picture, while the high ones completely shut down that type of magic and damaged the caster from a feedback sort of thing. Fun stuff, but not so needed in 3.5E. Under the core rules, though, there's very little you can do to stop the Scry-Buff-Teleport combo. In the end the party and DM have to agree to restrain themselves, which is annoying since it really breaks immersion. I mean, it's an obvious tactic considering the spells, and there's no in-game reason NOT to do it... [/QUOTE]
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