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<blockquote data-quote="TuDogz" data-source="post: 1187985" data-attributes="member: 9889"><p>You are correct. You are doomed. Any BBEG worthy of the name will eventually kill you in your sleep or when your pants are down. Even...</p><p></p><p>___________________</p><p>The best answer that springs to mind is to never leave anyone alive who has both the means and the motivation to execute such a strategy. This is what all the Evil Overlords do.</p><p>___________________</p><p></p><p>... doesn't help cause it is nigh on impossible to permantly kill anyone.</p><p></p><p>IMC, we don't allow teleportation to areas you have not personally viewed. It does multiple things that help game flavor. </p><p></p><p>It stops the Scry-Buff-Teleport Cheese. </p><p></p><p>It maintains the overland travel aspect of the game throughout all levels of play. There is a Teleportation amd Travel Guild that derives it's value and marketability from the sheer number of places its' members can take you. The guild might get you close but never close enough. </p><p></p><p>It leaves the thief something to do. What is the point of sneaking past security when all you have to do is sit on your butt all day and scry a guard till he walks into the room you need access to? The group still teleports in but the thief scouts the way in with a tiny polymorphed sorcerer until they find the right spot the old fashioned way.</p><p></p><p>I have no problem with high magic DnD, that is the game we play. But when you have to pretend an obvious thing like this can't be done to keep the game from being crap, steps have to be taken.</p></blockquote><p></p>
[QUOTE="TuDogz, post: 1187985, member: 9889"] You are correct. You are doomed. Any BBEG worthy of the name will eventually kill you in your sleep or when your pants are down. Even... ___________________ The best answer that springs to mind is to never leave anyone alive who has both the means and the motivation to execute such a strategy. This is what all the Evil Overlords do. ___________________ ... doesn't help cause it is nigh on impossible to permantly kill anyone. IMC, we don't allow teleportation to areas you have not personally viewed. It does multiple things that help game flavor. It stops the Scry-Buff-Teleport Cheese. It maintains the overland travel aspect of the game throughout all levels of play. There is a Teleportation amd Travel Guild that derives it's value and marketability from the sheer number of places its' members can take you. The guild might get you close but never close enough. It leaves the thief something to do. What is the point of sneaking past security when all you have to do is sit on your butt all day and scry a guard till he walks into the room you need access to? The group still teleports in but the thief scouts the way in with a tiny polymorphed sorcerer until they find the right spot the old fashioned way. I have no problem with high magic DnD, that is the game we play. But when you have to pretend an obvious thing like this can't be done to keep the game from being crap, steps have to be taken. [/QUOTE]
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