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How do you defend alignment in D&D
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<blockquote data-quote="WayneLigon" data-source="post: 1867785" data-attributes="member: 3649"><p>It depends on the situation and the problem. In my experience most of the time when people have a 'problem' with alignment it's not really a problem with alignment per se, it's a problem with perception: how they want to play the game vs. how I want to play the game.</p><p> </p><p>They say 'alignment is restrictive' when what they really mean is 'I don't want to put a lot (read: any) thought into my characters personality and have no intention of creating a character who behaves in a consistant manner: I will behave in whatever way lets me attain the goals I have.' In short, they are playing D&D as if it is a game to be won or at least wrestled into submission. </p><p> </p><p>It's a legitimate style of play, but one that I grow tired of very quickly, esp. when I'm the GM.</p><p> </p><p>The ones who DO have a problem with alignment usually fall into the 'There is no good or evil; all actions are relative to the situation' camp. I explain to them the difference between our world and the campaign world, and the problem solves itself; they either go 'I understand and I'll adjust' or 'No, I can't accept that, I'll find another game'.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 1867785, member: 3649"] It depends on the situation and the problem. In my experience most of the time when people have a 'problem' with alignment it's not really a problem with alignment per se, it's a problem with perception: how they want to play the game vs. how I want to play the game. They say 'alignment is restrictive' when what they really mean is 'I don't want to put a lot (read: any) thought into my characters personality and have no intention of creating a character who behaves in a consistant manner: I will behave in whatever way lets me attain the goals I have.' In short, they are playing D&D as if it is a game to be won or at least wrestled into submission. It's a legitimate style of play, but one that I grow tired of very quickly, esp. when I'm the GM. The ones who DO have a problem with alignment usually fall into the 'There is no good or evil; all actions are relative to the situation' camp. I explain to them the difference between our world and the campaign world, and the problem solves itself; they either go 'I understand and I'll adjust' or 'No, I can't accept that, I'll find another game'. [/QUOTE]
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