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How do you defend alignment in D&D
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<blockquote data-quote="Saeviomagy" data-source="post: 1868219" data-attributes="member: 5890"><p>Alignment serves three purposes. One is to define, one is to describe and the last is to enforce game mechanic effects.</p><p></p><p>If I am playing, I can CHOOSE which of these my alignment is.</p><p></p><p>That is - I could write down an alignment on my sheet, and then play to it. This is a useful tool for playing a character who is unlike yourself. If a character is lawful evil, one can consciously analyse decision that character makes, and come up with consistent actions that represent that character to others as a lawful evil character. The alignment is defining my character for me.</p><p></p><p>Note that this is NOT mandatory. You could, at any time, decide to ignore the alignment written on the character sheet. Such a point would probably be a pivotal point for the character, so you should milk it for all the drama you can...</p><p></p><p>OR you could just ignore the alignment that you write down (I'd suggest writing down "true neutral" for this one) and play the character however you want. The DM will probably adjust your alignment to match your actions. If he doesn't, it doesn't really matter. In this case, your alignment is used to describe the character that you play.</p><p></p><p>Finally there's the game mechanic reason. There are spells that affect evil doers, there are weapons that prefer good wielders, classes that require a certain alignment to join, etc. For these things alignment is the tool that enables them to function consistently. Whichever of the two schemes above you are personally useing, game mechanics should show the effects of that upon your alignment.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1868219, member: 5890"] Alignment serves three purposes. One is to define, one is to describe and the last is to enforce game mechanic effects. If I am playing, I can CHOOSE which of these my alignment is. That is - I could write down an alignment on my sheet, and then play to it. This is a useful tool for playing a character who is unlike yourself. If a character is lawful evil, one can consciously analyse decision that character makes, and come up with consistent actions that represent that character to others as a lawful evil character. The alignment is defining my character for me. Note that this is NOT mandatory. You could, at any time, decide to ignore the alignment written on the character sheet. Such a point would probably be a pivotal point for the character, so you should milk it for all the drama you can... OR you could just ignore the alignment that you write down (I'd suggest writing down "true neutral" for this one) and play the character however you want. The DM will probably adjust your alignment to match your actions. If he doesn't, it doesn't really matter. In this case, your alignment is used to describe the character that you play. Finally there's the game mechanic reason. There are spells that affect evil doers, there are weapons that prefer good wielders, classes that require a certain alignment to join, etc. For these things alignment is the tool that enables them to function consistently. Whichever of the two schemes above you are personally useing, game mechanics should show the effects of that upon your alignment. [/QUOTE]
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