Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How do you defend alignment in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 1868294" data-attributes="member: 3424"><p>I like Saeviomagy's breakdown of the uses of alignment. I will go one step further and say that the most most basic use of alignment in a D&D game is the mechanical aspect of determining game effects: who is affected by <em>holy smite</em>, who takes extra damage from an Anarchic weapon, who can be a druid. If the DM wants, alignment can simply be a mysterious connection to the basic forces of the universe and be completely unrelated to a character's actions and beliefs. So, a character can be a mass murderer who is responsible for the slaughter of thousands of innocents and still retain a "good" alignment (and could never become a blackguard) because he has a natural connection with the forces of good.</p><p></p><p>However, many DMs and players may find this a difficult concept to swallow, because they believe that actions should influence alignment. If the DM and players agree that actions do influence alignment, then the descriptive part of alignment comes in. Someone (usually the DM) must judge whether a character's actions are generally in line with his alignment. If not, he may decide that an alignment change, and the consequent game effects, is in order.</p><p></p><p>Still, while the DM may judge, it is not his prerogative to dictate a PC's actions. That is entirely the province of the player. This is where the third aspect of alignment comes in. A player may choose to use the alignment of his character as a guide when deciding what the character's actions are, especially if he has abilities or equipment which depend on alignment to function. Of course, if he decides to act in a way which the DM believes is contrary to his alignment, he runs the risk of losing access to those abilities. Unfortunately, this is a natural consequence of actions influencing alignment.</p><p></p><p>Perhaps the only point I would like to add to the D&D alignment system is that everything should default to Neutral. A highly complex character with a truckload of competing motivations and beliefs would be Neutral simply because he cannot be classified as anything else.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1868294, member: 3424"] I like Saeviomagy's breakdown of the uses of alignment. I will go one step further and say that the most most basic use of alignment in a D&D game is the mechanical aspect of determining game effects: who is affected by [I]holy smite[/I], who takes extra damage from an Anarchic weapon, who can be a druid. If the DM wants, alignment can simply be a mysterious connection to the basic forces of the universe and be completely unrelated to a character's actions and beliefs. So, a character can be a mass murderer who is responsible for the slaughter of thousands of innocents and still retain a "good" alignment (and could never become a blackguard) because he has a natural connection with the forces of good. However, many DMs and players may find this a difficult concept to swallow, because they believe that actions should influence alignment. If the DM and players agree that actions do influence alignment, then the descriptive part of alignment comes in. Someone (usually the DM) must judge whether a character's actions are generally in line with his alignment. If not, he may decide that an alignment change, and the consequent game effects, is in order. Still, while the DM may judge, it is not his prerogative to dictate a PC's actions. That is entirely the province of the player. This is where the third aspect of alignment comes in. A player may choose to use the alignment of his character as a guide when deciding what the character's actions are, especially if he has abilities or equipment which depend on alignment to function. Of course, if he decides to act in a way which the DM believes is contrary to his alignment, he runs the risk of losing access to those abilities. Unfortunately, this is a natural consequence of actions influencing alignment. Perhaps the only point I would like to add to the D&D alignment system is that everything should default to Neutral. A highly complex character with a truckload of competing motivations and beliefs would be Neutral simply because he cannot be classified as anything else. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you defend alignment in D&D
Top