Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How do you defend alignment in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felix" data-source="post: 1870312" data-attributes="member: 3929"><p>Defense of Alignment:</p><p></p><p>DnD is a game, and meant to be fun.</p><p></p><p>Morality is based on Right and Wrong moored in faith.</p><p></p><p>In the real world, millions of people have been killed arguing over what is the proper way to define Right and Wrong.</p><p></p><p>This game circumvents any problems there might be in Right and Wrong ambiguity by providing an absolute and non-relative definition of Right and Wrong. The details may be haggled about (as evidenced by the multitidue of "Is this Evil" threads) but there is general agreement over the established framework of Good/Evil and Chaos/Law.</p><p></p><p>The alignment system provides an absolutist morality that is Truth in the game world. From there, DMs and players can decide what PCs/NPCs <em>believe</em> to be true, although the character might be mistaken. It is helpful that the game provides a Truth for DMs (and DMs are certainly encouraged to tinker with the system to their satsifaction) because once you have a Truth, the DM and the players now have a starting point they all understand. A lack of an objective alignment Truth, or moral relativism, in a game world does not provide a starting point, and therefore can lead to problems with the DM and the players having assumed different things about the game's morality.</p><p></p><p>I was playing a good cleric in one game. The party ran into a member of a tribe that routinely raped, pillaged, raided, and slew members of my nation. I believe that he was accepted without reservation into the party because he was a new PC, and I felt chided when others didn't understand my character's reluctance to have this guy traveling with us. My cleric then began to say how his people are evil and not to be trusted, what with the raping, raiding, etc. The DM took me aside and said that "no, they weren't evil, because what they do are seen as virtues to their people. They're doing good in their eyes."</p><p></p><p>I was flabbergasted. Raiding + raping + pillaging = Good. The alignment system was not the Truth, because he didn't really use it. He didn't believe in an objective Truth in his game world, and I had no idea about it.</p><p></p><p>My problem with that DM was that the Alignment issue was not well defined; we hand no starting point from witch to go. And that is why it's a useful tool, as Umbran so eloquently puts it, and something that should only be discarded with careful consideration.</p></blockquote><p></p>
[QUOTE="Felix, post: 1870312, member: 3929"] Defense of Alignment: DnD is a game, and meant to be fun. Morality is based on Right and Wrong moored in faith. In the real world, millions of people have been killed arguing over what is the proper way to define Right and Wrong. This game circumvents any problems there might be in Right and Wrong ambiguity by providing an absolute and non-relative definition of Right and Wrong. The details may be haggled about (as evidenced by the multitidue of "Is this Evil" threads) but there is general agreement over the established framework of Good/Evil and Chaos/Law. The alignment system provides an absolutist morality that is Truth in the game world. From there, DMs and players can decide what PCs/NPCs [I]believe[/I] to be true, although the character might be mistaken. It is helpful that the game provides a Truth for DMs (and DMs are certainly encouraged to tinker with the system to their satsifaction) because once you have a Truth, the DM and the players now have a starting point they all understand. A lack of an objective alignment Truth, or moral relativism, in a game world does not provide a starting point, and therefore can lead to problems with the DM and the players having assumed different things about the game's morality. I was playing a good cleric in one game. The party ran into a member of a tribe that routinely raped, pillaged, raided, and slew members of my nation. I believe that he was accepted without reservation into the party because he was a new PC, and I felt chided when others didn't understand my character's reluctance to have this guy traveling with us. My cleric then began to say how his people are evil and not to be trusted, what with the raping, raiding, etc. The DM took me aside and said that "no, they weren't evil, because what they do are seen as virtues to their people. They're doing good in their eyes." I was flabbergasted. Raiding + raping + pillaging = Good. The alignment system was not the Truth, because he didn't really use it. He didn't believe in an objective Truth in his game world, and I had no idea about it. My problem with that DM was that the Alignment issue was not well defined; we hand no starting point from witch to go. And that is why it's a useful tool, as Umbran so eloquently puts it, and something that should only be discarded with careful consideration. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you defend alignment in D&D
Top