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General Tabletop Discussion
*Dungeons & Dragons
How do you define balance?
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<blockquote data-quote="Voadam" data-source="post: 8560958" data-attributes="member: 2209"><p>In D&D I really want PCs of equal levels to be balanced in combat. Combat is the big one mechanically and for activity as a group and I handle a lot of non-combat stuff narratively based on character concept.</p><p></p><p>I don't want one PC in a combat to be effective and invulnerable while others are having a challenging fight while others are ineffective and cannot contribute meaningfully.</p><p></p><p>I think 4e did the best job of this in making characters roughly equally good at combat mechanically but lots of meaningful distinctions between the four combat roles, the different classes in those combats roles and individual power choices within a class. </p><p></p><p>5e did a decent job with bound accuracy and its setup but not as good as 4e.</p><p></p><p>3e had this as a design goal but a lot of opportunities for imbalance are in the system.</p><p></p><p>I never was a fan of older edition balance by rarity of rolls (for powerful classes), or by roleplaying restrictions (paladin, druid, cleric, etc.), or varying competence at different levels, or races with powers being limited by level caps.</p><p></p><p>I am really not a fan of balancing across the different pillars in D&D, everyone does combat, and generally everyone does it a lot. I want everyone engaging in combat and the other pillars, not focusing only on one and being terrible at others.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8560958, member: 2209"] In D&D I really want PCs of equal levels to be balanced in combat. Combat is the big one mechanically and for activity as a group and I handle a lot of non-combat stuff narratively based on character concept. I don't want one PC in a combat to be effective and invulnerable while others are having a challenging fight while others are ineffective and cannot contribute meaningfully. I think 4e did the best job of this in making characters roughly equally good at combat mechanically but lots of meaningful distinctions between the four combat roles, the different classes in those combats roles and individual power choices within a class. 5e did a decent job with bound accuracy and its setup but not as good as 4e. 3e had this as a design goal but a lot of opportunities for imbalance are in the system. I never was a fan of older edition balance by rarity of rolls (for powerful classes), or by roleplaying restrictions (paladin, druid, cleric, etc.), or varying competence at different levels, or races with powers being limited by level caps. I am really not a fan of balancing across the different pillars in D&D, everyone does combat, and generally everyone does it a lot. I want everyone engaging in combat and the other pillars, not focusing only on one and being terrible at others. [/QUOTE]
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